[SOLVED]Multiple issues, but the compiler is only saying there's one entity leak?

cow tools

L1: Registered
Sep 6, 2019
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0
I'm working on my first (source, I'm rather experienced in doom) mapping project, and am having a series of rather large errors.
In order of severity:
  1. When I compile, entire swathes of brushes will simply not be compiled, but will continue to exist in hammer, but not in the map. (Radius Culling is OFF.)
  2. I continue to get leaks straight through solid geometry, i.e. a info_player_teamspawn leaking straight down through the brush it is hovering over.
  3. I can't get water to work. It simply appears as a hall-of-mirrors style error box without water properties, although I've followed the directions to make tf2 water exactly from the valve developer wiki.
I can provide my most recent compile log if needed (I can't figure out how to insert it on here, I'm new to the forum)
 
Last edited:

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
When I compile, entire swathes of brushes will simply not be compiled, but will continue to exist in hammer, but not in the map. (Radius Culling is OFF.)
I can't get water to work. It simply appears as a hall-of-mirrors style error box without water properties, although I've followed the directions to make tf2 water exactly from the valve developer wiki.
Can you post your compile log, please?

I continue to get leaks straight through solid geometry, i.e. a info_player_teamspawn leaking straight down through the brush it is hovering over.
Are you sure the brush is not part of an entity? (Make sure you have "Groups" or "Objects" selected in the top-right corner when you check, otherwise brushes that are part of an entity may not appear to be part of one.)
 

cow tools

L1: Registered
Sep 6, 2019
4
0
Can you post your compile log, please?


Are you sure the brush is not part of an entity? (Make sure you have "Groups" or "Objects" selected in the top-right corner when you check, otherwise brushes that are part of an entity may not appear to be part of one.)
It was, uh, all caused by 3 tiny leaks I couldn't find until i shuffled entities around.