- Sep 6, 2019
- 4
- 0
I'm working on my first (source, I'm rather experienced in doom) mapping project, and am having a series of rather large errors.
In order of severity:
In order of severity:
- When I compile, entire swathes of brushes will simply not be compiled, but will continue to exist in hammer, but not in the map. (Radius Culling is OFF.)
- I continue to get leaks straight through solid geometry, i.e. a info_player_teamspawn leaking straight down through the brush it is hovering over.
- I can't get water to work. It simply appears as a hall-of-mirrors style error box without water properties, although I've followed the directions to make tf2 water exactly from the valve developer wiki.
Last edited: