Emilnewthing

CP Emilnewthing legacy01

RevolutionTeam

L4: Comfortable Member
May 19, 2019
173
45
Haha, just kidding... unless?
 
Jan 20, 2019
356
603
[A point]
- Changed some pickups for RED
- Detailed some things
- Added navigation for BLU
- Clipping
- Doorways tweaks

[B point]
- Made beach side shorter (hopefully, no more OP snipers)
- Changed door triggers for RED
- Made Basement less cramped
- More Optimization

[Balance]
- Changed RED respawn time by default from 7 to 6
- When BLU caps A point RED respawn time changed from 6 to &

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Jan 20, 2019
356
603
[General]
- Fixed REDs spawn time
- Added Force respawn for RED after capping A

[A point]
- Closed central indoor route
- Closed Route from A seaside to REDs flank
- Fixed Window in one of the buildings
- Some detailing
- Added optimization

[B point]
- Removed Nobuilds from buildings roofs
- Increased Seaside route (made wider)

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Jan 20, 2019
356
603
Gameplay:
A point:
- Changed spawn direction for Blu forward spawn
- Increased size of doorway on A
- Added health and ammo packs for Blu near brick building
- Changed window texture in warehouse for dark not-visible
- Some optimization

B point:
- Added highground route on B
- Removed small route on B
- Gave ability for Red to build on roofs on B
- Changed coastline border on B
- Some optimization

Cosmetic:
A point:
- Added some details

B point:
- Detailed Tram station

Other:
- Changed floor texture in some areas

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