Delivery

KotH Delivery A26

tomcat

L1: Registered
Jan 21, 2019
42
3
Delivery - A King of the Hill map with a standard industrial theme.

My second map!

A relatively small map with two flank routes and many pieces of cover. I tried to cover up any possible deadly sniper sightlines, and there are several places for you to retreat to and regain your composure.

I've learned quite a bit since Koth_Steamroll (my first map) so I'm a little more proud of this one.

As always, please tell me how my map is. Any feedback is appreciated.

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tomcat

L1: Registered
Jan 21, 2019
42
3
- Made the map significantly shorter

- Made the oversized rooms smaller

- Fixed a sightline

- Removed shutter doors in gray buildings

- Fixed the resupply cabinets (oops)

- Changed the layout a little

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tomcat

L1: Registered
Jan 21, 2019
42
3
- Revamped spawn to try and prevent spawncamping

- Removed large packs in lobby

- Fixed lighting on battlements

- Added cover on battlements

- Fixed other lighting issues

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tomcat

L1: Registered
Jan 21, 2019
42
3
- Removed balcony, as it was too OP for snipers

- Replaced it with a dropdown

- Modified mid to add some height variation and to make it more interesting

- Tried to fix some problems with scaling

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tomcat

L1: Registered
Jan 21, 2019
42
3
- Moved right spawn door so you don't have to make a turn when leaving spawn

- Altered dropdown so you don't have to do a 180

- Added some more lighting in the outdoor area

- Removed one of the doors exiting lobby

- Elevated the point

- Moved the balcony flank so it exits on the point

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tomcat

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Jan 21, 2019
42
3
- Completely revamped mid (new cover, new layout, etc)

- Shortened the gray flank building and added an extra fence

- Added two health kits on mid

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tomcat

L1: Registered
Jan 21, 2019
42
3
- Added a catwalk from the second floor that leads to the gray building.

- Moved the cargo crate so you don't get spammed when exiting from the far left door.

This update is mostly just to test some minor gameplay elements and receive a little more feedback before I push out the polished version of the map, with coherent brushes and improved areas.

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tomcat

L1: Registered
Jan 21, 2019
42
3
- Removed some cargo crates by mid and extended the gray building flank.

- Removed some other cargo crates and replaced them with a bridge flank.

- Added a couple pickups.

- Polished a bunch of misaligned textures and shoddy brushwork.

- Added doorframes to the doors to make them the same size.

- Tried to fix a couple sightlines.

- Altered the interior a little.

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tomcat

L1: Registered
Jan 21, 2019
42
3
- Fixed the poor respawn times (finally!)

- Added an additional flank so you can go past the point.

- Lowered the elevated area by the point so you can go into it (changed it to a ramp.)

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tomcat

L1: Registered
Jan 21, 2019
42
3
- Tried to open up Mid more so it's not as cramped - made the ramp flank exit to open-air.

- Moved the door flank on mid so it's not so close to the enemy base, as well as removed a metal barrier so you aren't covered when using it.

- Fixed that weird dropdown and missing brush (Don't know how that happened!)

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tomcat

L1: Registered
Jan 21, 2019
42
3
- Changed the far left route so there wasn't a huge sightline.

- Broke up the road route into two levels, not connected by a big ramp

- Added some more props so the map wasn't empty

- Added some more pickups

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tomcat

L1: Registered
Jan 21, 2019
42
3
- Tried to fix some problematic sightlines (adding metal barriers, moving a doorway)

- Added some more props as cover

- Made the main walkway route have a bigger ramp

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tomcat

L1: Registered
Jan 21, 2019
42
3
- Added a couple extra props to cover an extra sightline

- Minor detailing

This is more of an add-on to A17, I just wanted to tie up a couple loose ends.

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TRIGH

L1: Registered
Jun 8, 2020
5
2
Hey that's a really fun map for only your second one! Pretty simple but really well made, maybe the outside of spawn could be a little more open to the sky and middle could get some more ammo boxes but otherwise nothing to say...

...expect maybe one thing uuuh
https://imgur.com/LyffcQB
https://imgur.com/NaLMjd6

I can rocket jump there easily lol, just clip it off or lower the skybox and your map is perfect, keep up the good work!
 

tomcat

L1: Registered
Jan 21, 2019
42
3
Hey that's a really fun map for only your second one! Pretty simple but really well made, maybe the outside of spawn could be a little more open to the sky and middle could get some more ammo boxes but otherwise nothing to say...

...expect maybe one thing uuuh
https://imgur.com/LyffcQB
https://imgur.com/NaLMjd6

I can rocket jump there easily lol, just clip it off or lower the skybox and your map is perfect, keep up the good work!

Took a quick peek at the map in Hammer, it's because I somehow deleted the roof skybox, don't know how that happened. Sometimes I miss the simplest things. Def gonna have to fix that, thanks