How do i make interesting building interiors?

spetz

L1: Registered
Jul 21, 2019
39
26
I've only been mapping for 1.5 months and my biggest problem is making rooms that arent just flat.
I don't know how to make fun to fight in and interesting interiors and valve's maps seems a ot more spacious on the inside than mine do
 

Wyvern

Certified TF2 Cartographer
Feb 16, 2018
105
152
Take a look at how valve designs rooms, and try to make some observations as to why said interiors work so well. Is a corner hallway a challenging, but fun way to push? Are there alternate flank routes available for spies and scouts to ambush the defending team? Is there a one way door that cuts off a flank, forcing players to take a new route? I could go on, but those are the sort of questions you want to ask yourself when implementing something into your map. Just try to identify what makes good maps fun, and replicate it into your map. Hope this helps!
 

spetz

L1: Registered
Jul 21, 2019
39
26
i'll give it a try
Take a look at how valve designs rooms, and try to make some observations as to why said interiors work so well. Is a corner hallway a challenging, but fun way to push? Are there alternate flank routes available for spies and scouts to ambush the defending team? Is there a one way door that cuts off a flank, forcing players to take a new route? I could go on, but those are the sort of questions you want to ask yourself when implementing something into your map. Just try to identify what makes good maps fun, and replicate it into your map. Hope this helps!