pd_overload

PD pd_overload A4

Pitchumi

L1: Registered
Apr 7, 2017
3
0
pd_overload - Kill enemy players, get their batteries and bring them to the enemy base's turbine to overload it.

An attempt to make a kind of mix with Player Destruction but behaving more like a kind of attack/defense control point map. Players have to get batteries (dropped by killed players) to score into a turbine located in the enemy base. The turbine after reaching the required threshold explode by the overcharge.

Currently in alpha 3, there's yet still a lot of problems to fix, for instance battery model isn't there yet because I don't succeed to pak it in for the moment (Edit : problem solved).
 
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Pitchumi

L1: Registered
Apr 7, 2017
3
0
Alpha 4
This update is mainly a compiling test using CompilePal for the first time.

Major :
• Added custom battery model as Player Destruction flag.
• No change for the map layout.

Minor :
• Lowered some floating barrel models.
• Extended the rooftop of buildings.
• Clipped and improved the "garage door" located between the turbine room and the middle.
• Cubemap builded for this version.

Known issue :
• Still forgot some barrel that are still floating.
• The red side is not fully symmetrical with the blu one.
• Spawn are easely spawncampable and need a rework.

Read the rest of this update entry...
 
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