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KotH koth_solstice a5

Keasbey

L1: Registered
Apr 12, 2018
19
3
koth_solstice_a1 - A KOTH map

Solstice is my second map, and my first attempt at making a real map, where I test what I have learned and try to make something fun, playable, and good looking (maybe).

Made for the Back 2 Basics Contest.
hl2_fAf9ci48Se.jpg
 

Keasbey

L1: Registered
Apr 12, 2018
19
3
-Added a hallway between 2 major routs to the point.
-Replaces the crate with a ramp to access the window to the cliff.
-Added a second access point to the cliff
-Replaced the full health kit with a medium health kit.
-Blocked one of the exits from spawn to improve player flow.
-Changed spawn doors to no longer z-fight with the walls
-Added a bit of cover to block a continent wide sightline.

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Keasbey

L1: Registered
Apr 12, 2018
19
3
Updates:
-Raised the control point to try and make the point easier to cap (experimental)
-Cut off a flank route to make enemies less likely to come from literally anywhere
-Removed a bit of cover that just annoyed players coming out of spawn
-Flipped around the ramp in the vent section
-Added a camera thing when loading into the map

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Keasbey

L1: Registered
Apr 12, 2018
19
3
Updates:
-Lowered the mid point a bit and added ramps up to it
-Removed some unnecessary pickups near spawn
-Made the ramp room coming out of left spawn smaller, and added cover for the doorway
-Replaced the garage area with a watery death pit. Mercs gotta drink
-Lowered the cap time to make recapturing easier
-Minor fixes to some room layouts to make them easier to navigate and understand
-Removed Herobrine

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