- Nov 17, 2016
- 207
- 204
I have compiled a bunch of threads, tutorials and videos that you might find useful. I have ordered individual links in their respective categories by relevancy and how much usefulness I find their information.
Note some of this might be complex. I know Egan already made this but there are some useful things (in my eyes) that he didn't have in the thread particularly Idolon's and Fishbus' videos.
Feel free to comment suggestions that you want me to put here.
Logic:
Testing & Feedback:
Will continually update to to include more.
Note some of this might be complex. I know Egan already made this but there are some useful things (in my eyes) that he didn't have in the thread particularly Idolon's and Fishbus' videos.
Feel free to comment suggestions that you want me to put here.
Overall:
The Hows and Whys of Level Design - Sjoerd “Hourences” De Jong
Development Process:
How a Map Gets Made - Valve
Shoreleave [Playlist] - [UEAK] Crash
Trenchfoot [Playlist] - [UEAK] Crash
Glassworks [Playlist] - [UEAK] Crash
Mangy's Frontier Essay - MangyCarface
The Dev Process: Creating MVM Steep - Idolon
ctf converge - Aaron ‘Psy’ Garcha
TF2 Mapping Commentary - TF2Maps Winter 2015 72hr Contest Recap/ Timelapse [plr_split] - [UEAK] Crash
PL-VanishingPoint by Kim Dahlgren
devlog - plr_rush - MegapiemanPHD
TF2 Mapping Commentary - TF2Maps 2014 Winter 72 Hour Contest Recap [pl_subzero] - [UEAK] Crash
Devlog - koth_synthetic [Playlist] - MegapiemanPHD
pl_eruption scrapped designs and it’s history (tf2) - basilhs333
Timelapse Fortress 2: tc_strata [Part 1] - YM
Timelapse Fortress 2: tc_strata [Part 2] - YM
Timelapse Fortress 2: tc_strata [Part 3] - YM
Level Design in TF2 (Part 2) - Uncuepa
plr_dotmd72 - dotmd
From Scratch: Designing a Team Fortress Level - Bobby Ross
Post Mortem: CTF_Eden - Jethro Jongeneel
The Making of Arena_Watchtower - Joshua Shiflet
Layout:
[COLLAB] Class Expertise for Map Design - x6herbius
[GUIDE] Scale and your map. - grazr
[GUIDE] Asymmetrical Map Design Dynamics - Idolon
[GUIDE] Objectives and Your Map - grazr
Player Destruction Guide - Egan
Optimization:
Half-Life 2 Map Editing Optimization Guide - Ralph 'zombie@computer' van Hoorn
[TIP] Leaks, Hints and Areaportals - spaceweasel
Source SDK Tutorial - Optimizing - 3kliksphillip
Logic:
[Guide] Payload's Logic - Blade x64
Source Tutorials: How-to create boss - BadToad
Hammer:
[GUIDE] Creating backups on compile - Idolon
Instances and you - Idolon
Detail:
Angled Geometry in Source - Ian 'Idolon' Spadin
Functional Lighting - Magnar Jenssen
Hammer Guide: Stairs - Ian 'Idolon' Spadin
[Article] Stairs and your map. - grazr
[Tutorial] Eliminating Dark Rooms - grazr
[Guide] Composition and you - Idolon
[Guide]Displacements - Basic Construction (Part 1) - Freyja / Aly
[Guide] Seamless 3D Skyboxes - Freyja / Aly
[GUIDE] A Primer on Basic Structures - Idolon
Hammer Tips - Spiral ramps - Ian 'Idolon' Spadin
Hammer Tutorial: Circular brushwork tunnel - Ian 'Idolon' Spadin
[GUIDE] How To Make Dirt Roads - Corvatile
NoderNaeta's mapping lessons - NoderNaeta
Art Pass Contest Entries - contains entries for the Art Pass Contest
Making A Team Fortress 2 Map Overlay Poster - Fishbus
[Tutorial] Making a Poster Overlay - Nineaxis
[Tutorial] How to Make a Brick/Rubble Pile - BigfootBeto
Zoos and Prefabs:
Brushwork Library (WIP) - wareya
Frontline Props Placeholders Library - BigfootBeto
pl_tapline's "Tap-To-Push" mechanics - GuttyKreum
[Prefab] Bumper Karts - ThiqzMod
Testing & Feedback:
[GUIDE] Uploading your Map, Using VBot, and Finding Feedback - Startacker!
[Tutorial] How to Get Your Map Tested - Tarry H Sruman
Interviews:
Mapper Interview - Freyja - [UEAK] Crash
Mapper Interviews - 01 Icarus (Hosted by Egan)
Mapper Interviews - 02 Heyo (Hosted by Egan)
Misc / General Tips:
Mapper Interview - Freyja - [UEAK] Crash
Mapper Interviews - 01 Icarus (Hosted by Egan)
Mapper Interviews - 02 Heyo (Hosted by Egan)
Misc / General Tips:
[GUIDE] How to Release Your Map - tyler
Hammer Editor Tips and Tricks - TopHATTWaffle
How to watch OR Record a Demo TF2 - DJive
Longest sightlines in maps - Skylark
KotH travel times - Jeff Magnum
[TIP] How to compress .bsp to .bz2 with 7zip - Fr0Z3nR
How to use tf_generic_bomb - [UEAK]Crash
Tidbits:
Will continually update to to include more.
Last edited: