Useful Things for TF2 Mapping

n8five484

L5: Dapper Member
Nov 17, 2016
207
204
I have compiled a bunch of threads, tutorials and videos that you might find useful. I have ordered individual links in their respective categories by relevancy and how much usefulness I find their information.

Note some of this might be complex. I know Egan already made this but there are some useful things (in my eyes) that he didn't have in the thread particularly Idolon's and Fishbus' videos.

Feel free to comment suggestions that you want me to put here.

Overall:
The Hows and Whys of Level Design - Sjoerd “Hourences” De Jong​
Development Process:

Shoreleave [Playlist] - [UEAK] Crash​
Trenchfoot [Playlist] - [UEAK] Crash​
Glassworks [Playlist] - [UEAK] Crash​
Mangy's Frontier Essay - MangyCarface​
ctf converge - Aaron ‘Psy’ Garcha​
PL-VanishingPoint by Kim Dahlgren​
devlog - plr_rush - MegapiemanPHD​
Devlog - koth_synthetic [Playlist] - MegapiemanPHD​
plr_dotmd72 - dotmd​
Post Mortem: CTF_Eden - Jethro Jongeneel​
The Making of Arena_Watchtower - Joshua Shiflet​

Layout:
Optimization:

Half-Life 2 Map Editing Optimization Guide - Ralph 'zombie@computer' van Hoorn​

Logic:



Hammer:
Instances and you - Idolon​
Detail:
Angled Geometry in Source - Ian 'Idolon' Spadin​
Functional Lighting - Magnar Jenssen​
Hammer Guide: Stairs - Ian 'Idolon' Spadin​
Hammer Tips - Spiral ramps - Ian 'Idolon' Spadin​
Art Pass Contest Entries - contains entries for the Art Pass Contest​

Zoos and Prefabs:
[Prefab] Bumper Karts - ThiqzMod​

Testing & Feedback:

Interviews:
Mapper Interview - Freyja - [UEAK] Crash
Mapper Interviews - 01 Icarus (Hosted by Egan)
Mapper Interviews - 02 Heyo (Hosted by Egan)

Misc / General Tips:
KotH travel times - Jeff Magnum​
Tidbits:
24B1273D-ED79-490E-950A-9F129BE5C64C.jpeg

idolon.PNG



Will continually update to to include more.
 
Last edited:

n8five484

L5: Dapper Member
Nov 17, 2016
207
204
Changelog 1:
- Added both PL-VanishingPoint by Kim Dahlgreen and ArraySeven’s / Twin Mill’s video to the Map Development category
- Added Radaka’s tutorial on health and ammo pack placement under the layout category
- Changed the paragraph about I how ranked individual ranks to make it more clear towards readers.
- Added a paragraph encouraging readers to include their own suggestions in the comments
 

Tango

Sauce Copter Enthusiast
Jul 10, 2017
198
241
I have compiled a bunch of threads, tutorials and videos that you might find useful.

Note some of this might be complex. I know Egan already made this but there are some useful things (in my eyes) that he didn't have in the thread particularly Idolon's and Fishbus' videos.

Feel free to comment suggestions that you want me to put here.

I have ordered individual links in their respective categories by how much usefulness I find their information.

Overall:
The Hows and Whys of Level Design - Sjoerd “Hourences” De Jong
Development Process:
Shoreleave [Playlist] - [UEAK] Crash
Trenchfoot [Playlist] - [UEAK] Crash
Glassworks [Playlist] - [UEAK] Crash
TF2 Mapping Commentary - TF2Maps Winter 2015 72hr Contest Recap/ Timelapse [plr_split] - [UEAK] Crash
TF2 Mapping Commentary - TF2Maps 2014 Winter 72 Hour Contest Recap [pl_subzero] - [UEAK] Crash
[ARTICLE] Snowplow and the tricks we used to create the Largest map in TF2 - Fr0Z3nR
Mangy's Frontier Essay - MangyCarface
The Dev Process: Creating MVM Steep - Idolon
The Dev Process: Creating KOTH Anthem - tyler
ctf converge - Aaron ‘Psy’ Garcha
Devlog - koth_synthetic [Playlist] - MegapiemanPHD
Level Design in TF2 (Part 2) - Uncuepa
PL-VanishingPoint by Kim Dahlgren
KotH_ Deathbagel - Learn How to Build Team Fortress 2 Maps Part 2 - ArraySeven
[Article] 5CP, Competing Against Badlands - grazr
From Scratch: Designing a Team Fortress Level - Bobby Ross
Post Mortem: CTF_Eden - Jethro Jongeneel​

Layout:
Hammer:
Detail:

Zoos and Prefabs:

Misc / General Tips:

Will continually update to to include more.

Honestly this should be pinned, especially with the influx of new members.
 

Waugh101

L2: Junior Member
Jul 26, 2018
59
22
This certainly is an awesome thing to be able to refer others and myself to when questions are brought up. Many thanks!
 

n8five484

L5: Dapper Member
Nov 17, 2016
207
204
Changelog 2:
- Moved PL-VanishingPoint up three places
- Added multiple of Idolon's videos under Detail
- Added the article Functional Lighting by Magnar Jenssen under Detail
- Added How to watch OR Record a Demo TF2 - DJive under Misc
- Added [TIP] Leaks, Hints and Areaportals by spaceweasel under Optimization
- Lowered pl_subzero and plr_split in Development Process
 

n8five484

L5: Dapper Member
Nov 17, 2016
207
204
Changelog 3:
- Added "Longest sightlines in maps" by @Skylark under Misc
- Added the word relevancy in the paragraph about how I order links to make it more clearer.
- Then I combined the last paragraph with the first paragraph.
 

Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
Just be aware for anyone watching the video for Watchtower: That is not the best way to work on a map. In fact, I'd argue that it is one of the worst ways. It's essentially filling up space after making a big empty room. Better way is to build the areas together so the areas are cohesive and that it compliments each other to create a level. Watchtower video demonstrates the old way of mapping that is barely viable in 2019 standards.
 

n8five484

L5: Dapper Member
Nov 17, 2016
207
204
Update notes thingies:
- Added in egan’s interview with heyo and icarus
- Added a separate category specifically for interviews
- Added watchtower and put it on the low end of the list
- added in stuff by Idolon
- Added the Devlog playlist of plr_rush by @MegapiemanPHD
- Added the hazard guide by @Skylark