Hypothermia

Hypothermia A6

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Jun 15, 2013
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Hypothermia - Cold Arena Map

Shiver and shudder, an arena map made for the 72hr jam

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aa
Jun 15, 2013
647
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  • Indicated where players can capture the control point
  • Made capture zone slightly larger
  • Control point now activates after 45 seconds rather than 60, to account for the more faster paced rounds this map experiences
  • Fog now begins much farther away, as it was appearing indoors and making the area look like a dust storm
  • Indoor lighting adjusted to brighten up corners of rooms better
  • Spawns have hopefully been fixed so players no longer spawn inside of each other
  • Medkits added due to high demand, this is a very serious change

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Jun 15, 2013
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  • Map is no longer quad-symmetrical, now mirror symmetrical
  • Bottom sidepath redesigned, made lowground
  • Control point now only has three entrances, third being from lowground sidepath

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aa
Jun 15, 2013
647
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I was hoping when I was first told that I could do what Spectre is doing where the first map is so old and crusty and for a different gamemode no one would care. But PLR Panic is not crusty and people care, so I guess I lose on that front
 

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aa
Jun 15, 2013
647
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  • Map name is now Hypothermia
  • Rethemed to fit
  • Added a catwalk to add another entry/exit route from the lowground sidepath
  • Deer
  • There are still no health kits
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Startacker!

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aa
Jun 15, 2013
647
1,197
Oh my child, I haven't left you in the cold. Actually I have your name is literally Hypothermia

- Team coloring added to team sides, some overlays broke I'm aware.
- Health kits still not added

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Startacker!

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aa
Jun 15, 2013
647
1,197
- Added custom particles (edit of coldfront snow and custom snowfall)
- Fixed some overlays being eaten by hidden overlapping brushes
- Semi-detailed one portion of the map, stopped for now cause contest
- Also shrunk a portion of the outside area to match up with detailed area
- Added a window to see into the control point area for player navigation
- Added a moo to the cow

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