[WIP] arena_twinpeak

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
This is just an idea I was working on last few months (the entities), and I just wanted to start the discussion.

It's an arena with multiple levels with this layout:

HTML:
R-R-R-N-B-B-B

R = Red themed and favored area
N = Neutral themed and team balanced area
B = Blu themed and favored area

The map is symmetric but only the first area team balanced. If a team makes progress the opponent will receive a litte advantage.

When Blu is in the Red area and loses a round the game will restart from N.

On a stalemate the round is replayed.

Another thing I will do when making this map is recording a lot of things and turn them in tutorials later. Including the design and even this WIP thread ;).


Comments on this idea please :).
 
Last edited:

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
I would think maybe this would work out a little better if it were:

HTML:
R-R-N-N-N-B-B
0-0-0-0-0-0-0

instead of

HTML:
R-R-R-N-B-B-B
0-0-0-0-0-0-0


I don't know exactly what the 0's underneath mean, but I think it would be better if there was 3 neutral area's before you actually move into opponent territory. But just a thought, that way it doesn't seem so one sided straight from the start. :)
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
The deeper you are in the enemy territory the harder it will be to win the round (the middle 3 rounds actually are ~50/50 but could also be be an advantage for the invader :/ ) in the current design, but this will require a lot of balancing I think :p

(0's don't mean anything, just forgot to remove them I think :p)
 
Jan 31, 2008
555
1,482
Like I said; here was my plan for the multistage arena:

Is this the way you was thinking of having your map?

Arena%205-cp%20push.jpg
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Nice img ;)

Few differences:

a few points:
-5 total arenas 3 wins in a row = final win (vs 5 total wins in normal arena's)
- when the attacker loses it only goes only 1 arena back making the rounds even shorter (reset both teams to 0 wins like normal arenas, reset it to the middle arena in this map)
In my arena I go for symmetry in this way:

HTML:
            |
BLU P1P2P3P4|P5P6P7P8 RED
            |

Giving the defender small advantages ;) The same way valve did it for tc_hydro (yes, this means I'm merging the 2 less played game modes :p )

Another idea I made the entities for (basically the same) is this: Each round a random arena is selected to play in with random props and brushes that will be disabled/enabled making a very dynamic map that is different every round. But this didn't work very good imo :(


Anyway if you want the entities I will release them in a few days/weeks :) (needs a bit of testing dunnow when I do this :p (because I do have a pl contest entry, but its far from finished :p)
 
Jan 31, 2008
555
1,482
This is the gamemode I'm trying to make the map not reset after one team has killed everyone in the opposing team. How did you make that work?
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Erm, I didn't :p

I did some extra test on the linear version (that you and I want to use for this one) but it still picks rounds randomly. I'll release them when I fixed that...
 

Username

L2: Junior Member
Aug 26, 2008
96
61
I believe you can just set the round index/order/whatever to choose which ones are chosen first.
 
Jan 31, 2008
555
1,482
I believe you can just set the round index/order/whatever to choose which ones are chosen first.

Yeah, but the whole map resets after one victory in arena mode :(

It's really annoying that you don't have any control over the map reset on elmination victories.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Why do you want a to have control over the reset? (what do you want to keep from the round before the next round?)
 
Last edited:
Jan 31, 2008
555
1,482
Well; I haven't split the map into rounds.
Maybe I should then.

I will try when pl_repository_b4 is done compiling
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
you should ;)

I uploaded the fully working Random Arena :) I tested it today, and that one works properly, but i'll need a workaround (i used in september :/ ) for the linear version probably. I'll upload the entities for that one 2 when I verified that one still works with the changes to tf2 since last update :)
 
Last edited:

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
After a few hours I got a working version for linear multi rounded arena :)

Some known bugs:
-Score is not given after a round win (Because I don't want to mess with the servers settings)
- Last round will give 5 points for each living player of the winning team (to scramble the teams on default server settings)
-The HUD tells the round is won by capturing the capture point, even when you won by killing all enemies.
-The HUD says playing to X rounds

@Ace (and all others interested in the entities)

I will release the entities after testing a1 with positive results :) (Next gameday ?)

Oh and it possible to do in the way you described in your image ;)
 
Last edited: