cp_windfall

CP cp_windfall a7

Collaide

L2: Junior Member
Oct 14, 2015
58
3
cp_windfall
Current version: a7

This map is intended for competitive 6v6 play. I tried to do some detailing (for personal practice) even though it is merely an alpha map. So far out of all the versions (see below) I have spent probably way more than 450 hours in total. Got inspiration from several maps but in this version I focused on my own thing a lot more.

Story of windfall v1.2
RED and BLU both cheaply acquired half of an island, which coincidentally has a large amount of natural resources. Without the other side knowing, they bought half of the island each. When they found out who the other half belonged to, they hired mercenaries to seize the industrial operations of the entire island. [I am a bad writer]

Story of the mapping of windfall
This is the spiritual successor of my previous (maps) waterworks, which was completely reworked about 7 times. The eighth time I completely reworked it, I felt like the name should be more unique in order to distinguish it from maps like glassworks and metalworks.

Any feedback is apperciated! However, major layout changes and fixing unintentional game-breaking bugs is my first priority! When I come close to a beta version I will stop making big changes, and also ramp up the detailing, lighting and optimization.

Screenshots (a5-a7):
https://imgur.com/a/30DsyGj

Rollout guide (a5-a7):
View: https://www.youtube.com/watch?v=xM7exJ0-nc4


Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1821006997
 
Last edited:

Collaide

L2: Junior Member
Oct 14, 2015
58
3
Changelog: a6 to a7

CHOKE:
Choke is a tiny bit higher.
Made it easier to realize you can't shoot above the metal beam

BUG FIX:
Fixed the game-breaking shutter door bug on last.

Personal comment:
Hopefully these this version has no gamebreaking bugs. I'm aware that the roofs on mid and last may be hard to realize which of them you can't stand on, but I'll work on that for the beta version. You just have to test it for now.

Read the rest of this update entry...