tc_pressure

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Well yea, should i keep posting every model that I made or do you guys say meh we dont care, make everything and show us than what you got!?

Tell me what you want, i feel a bit of a spammer atm :p

Anyway, latest model.

 

Kirko

L2: Junior Member
Jan 16, 2008
58
0
ur shark has inspired me to make a fish tank full of hermit crabs in it for my map. haha. jp. sweet shark.
 

Sacrifist

L3: Member
Nov 21, 2007
130
7
You plan to release your assets after the map is finished for public use right? If not, then I dont like you anymore.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
mwaaarghuy1.jpg


Well, im gonna give the shark away when its finished I think. We"ll see about that later.

Image up there, another model done for the test scene.
 

Intraman

L4: Comfortable Member
Nov 4, 2007
191
0
heh the shark is quite large. I take it that room is just a test.
The floor texture looks great! But those columns. I donno, they look cool, but I think you may have broke your own rule about keeping the TF2 style.
 

Kirko

L2: Junior Member
Jan 16, 2008
58
0
^ i agree. looks like something id see from the covenant on halo3 :D i mean without the crappy n64 halo3 look.
 

Buddikaman

L3: Member
Dec 31, 2007
107
11
The shark is solid. The columns really look weird for Tf2, they look like something out of bioshock, especially the overuse of normals and speculars. Ive noticed very little in TF2 is normal or specular mapped, im guessing to keep to the stylized look of the game.

-Buddikaman-
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
heh the shark is quite large. I take it that room is just a test.
The floor texture looks great! But those columns. I donno, they look cool, but I think you may have broke your own rule about keeping the TF2 style.

Agreed. It looks to realistic. I realize it too when I was running around " damn, it looks good, but good for counterstrike..."

Ofcourse its all in the textures for structures like this (cars are cartoony modelled too, but some stuff not).

It will be a quest how to make a right texture for it AND use bump/spec map.

Yes this is a testmap where it compiles in 4 seconds.Shark is so big to make it still impressive when a huge shadow passes a room.

This answers your remarkt too budikkaman (cos you are right too.)

This proves again how hard it is to keep everything consistent.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Riiiiiiiight I'm still alive and this project has got fresh and new ideas now... gonna be kickass when I find the time to finish it. Gonna do longer over it than misspkunkeehh ;)
Did me some barrels with a shark sign on it. Bit over bright but I swear to god I got the tf2 style now.

barrelzip1.jpg
 

Buddikaman

L3: Member
Dec 31, 2007
107
11
Cool models dude. A word of advice, dont go to overboard with the shaders in your map this time just because you can(and its great that you "can"). I honestly dont think tf2 looks right with alot of normal maps or over tons of shaders. Keep it abstract, keep it painterly. Cool map idea either way. Btw what is your steam name, I was gonna add you.

-Buddikaman-
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Yep yep I totally agree with ya man. I've thrown away the prev models and went back to the sketchy style. Its not over bumpmapped, almost no specs etc.... should work now :p
 

ChickenHunter

L4: Comfortable Member
Feb 12, 2008
163
13
the sharks kill you if you touch them right? so putting lazers would make more sense than "THEIR SKIN IS SO HARD THAT IT CAN EVEN CAUSE YOU TO DIE BY JUST TOUCHING IT!!!!!!!!!11!" Besides I'm sure it would be a funny culturla reference
 
H

Haas

You should make the shark like the trains in well.
And instead of the bells the jaws theme!
Offcourse not on tracks but making a hatch op and the shark swims out to the next hatch eating everyone in his way.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Nononononooooo I don't want the sharks to do something but I had the idea when the last point is capped in an underwater base (deep blue sea remember? :p ) That a shark would jump out or something. Anyway I think it's possible to trigger a kickass animation when a point is capped.
 

DrHaphazard

L5: Dapper Member
Jan 6, 2008
249
12
Barrels: Beware shark inside!

heh great stuff sniper, would love to see any layout you have planned for this thing? I assume its gonna be something similar to big glass and steel bubbles connected by tunnels? I never played Bioshock so not entirely sure what it looks like.

On a related note, did you ever watch Sealab 2021 on Adult Swim?