heh the shark is quite large. I take it that room is just a test.
The floor texture looks great! But those columns. I donno, they look cool, but I think you may have broke your own rule about keeping the TF2 style.
Agreed. It looks to realistic. I realize it too when I was running around " damn, it looks good, but good for counterstrike..."
Ofcourse its all in the textures for structures like this (cars are cartoony modelled too, but some stuff not).
It will be a quest how to make a right texture for it AND use bump/spec map.
Yes this is a testmap where it compiles in 4 seconds.Shark is so big to make it still impressive when a huge shadow passes a room.
This answers your remarkt too budikkaman (cos you are right too.)
This proves again how hard it is to keep everything consistent.