How do i compress BSP files

sniperstyx

L1: Registered
Nov 16, 2018
27
3
I was finishing updating a map by someone else and i wanted to compress the map, so i used 7zip to make it a BZ2 file, but when i put it into my server map folder, it says that it's missing. If i use the BSP instead, it won't let me download it because it is bigger than the limit i can download stuff. Is there any other way i can compress the map, keep the custom textures in it and make it playable?
 

henke37

aa
Sep 23, 2011
2,075
515
The game doesn't understand bzip2. That is a convenience used solely during download, the files are automatically unpacked at the end of the download.
 

sniperstyx

L1: Registered
Nov 16, 2018
27
3
The only sad part is nobody is willing to make a step by step video in compressing and probably uploading or at least an image to image presentation. That's why i can't get it, i need someone to show me clearly how to do it.
 

sniperstyx

L1: Registered
Nov 16, 2018
27
3
load up tf2, open console, type "bsp_repack maps/mapname.bsp maps/mapname.bsp"
I already did that 3 times. People still say that there are missing textures, no matter what i do. I always pack all the necessary textures for the specific maps, but then people would say that there might be a texture missing like the skybox, even though it's packed in the file, the lava and water textures, even though they are too packed in the same file. Nothing really works for me.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
What method are you using to pack the assets into the map?
 

sniperstyx

L1: Registered
Nov 16, 2018
27
3
That isnt packing a map! Repacking and packing are two COMPLETELY DIFFERENT things. Use either VIDE or Compile Pal to pack a map.
Well i used every method possible! Every time i repack the BSP file with custom textures inside it and then upload it to my server, people always come up with "i can't see the textures" or "oh god, why is there a lot of purple and black".
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
Packing:
1) You have your compiled BSP
2) Pack custom content into the BSP file using VIDE or CompilePal
3) Result is a packed BSP file with a larger file size due to the new assets added

Repacking:
1) You have your packed BSP
2) Compress your BSP down using bsp_repack maps/mapname.bsp maps/mapname.bsp on the in-game console
3) Result is a compressed BSP with your packed content inside it, now with a reduced filesize

Distribute that compressed BSP, as it works just the same as distributing it in .bzip2 format.
 

sniperstyx

L1: Registered
Nov 16, 2018
27
3
Packing:
1) You have your compiled BSP
2) Pack custom content into the BSP file using VIDE or CompilePal
3) Result is a packed BSP file with a larger file size due to the new assets added

Repacking:
1) You have your packed BSP
2) Compress your BSP down using bsp_repack maps/mapname.bsp maps/mapname.bsp on the in-game console
3) Result is a compressed BSP with your packed content inside it, now with a reduced filesize

Distribute that compressed BSP, as it works just the same as distributing it in .bzip2 format.
Ok, alright, i will try again. Just so you all don't come and start repeating the same things over and over again. Jeez.