Excalibur

CTF Excalibur B1

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
Excalibur - A medieval ctf map for gits and shiggles

Happy Holidays Y'all!

I wanna start off by thanking some people. first of all, my little brother, for creating the basic layout and idea for this map. thanks lil bro. also, all the mapper friends who have tested the map and given nice feedback. thank y'all so much!

I also should say that this map is very simplistic right now. It will definitely be expanded on, height and layout wise. I also know about some weird bugs. like the rock clipping and the drawbridge lighting. don't worry, I'll work on it.

So, this is a capture the flag medieval map centered around two castles, each with their own Excalibur, with a river in between. you gotta capture the other teams Excalibur three times to win, and when you first cap, you're drawbridge goes down.
 

Wyvern

Certified TF2 Cartographer
Feb 16, 2018
105
152
Lol, took you long enough! Anyways, there are a few things that stood out to me. I’d add more stuff in the outdoor area. What I liked in the pre-alpha was that bridge that connected the two sides, it gave some extra height variation that the whole area benefited from. Another thing: Judging from the pictures, I don’t think that there are enough flanks around the base and into the intel room. Maybe add a side route, or an underground area, like in 2Fort. Other than that, your map has really come along, Yo! Keep working!
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
noted :)
Though I must say that the bridegs do go down when the flag is first capped, and the flanks are being worked on. Tanks for the feedback!
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
I forgot I had this update, especially since it's so crucial in enlarging the map. It just adds a third around the spire thing entrance to the castle. not much more, but it is a real help.

also:
-other fixes.

Read the rest of this update entry...
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
I'll update Screenshots someday.

This update includes:

  • Cover in front of both castles
  • Some textures
  • Better respawn times

Please, if you find some place that could use cover, please tell me! I can't find them all myself!

Read the rest of this update entry...
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
I'm starting to design the actual look of the castle. please add any feedback on the castle design if you can.

This updates includes:

-shorter flag return time

-Small clipping fixes

-Small castle design ideas.

Read the rest of this update entry...
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
Well.. I might have gone over the top with this one. Please tell me what's wrong and whats.. not. I'm scared of my displacements work and I may have opened one of the flanks too much.

What's in this update:

- Artpass
- Detail
- Enlarged Mid (is this ok now Defcon?)
- God, I don't even know what else. Its been a long month.

Read the rest of this update entry...
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
This update was a bit rushed, but I really wanted to fix something I tried, but failed.

This I changed:

- Added Spectator Cams

- Changed Flank even more on side of Castle

- I dunno, better clipping?

Read the rest of this update entry...
 

Jack5

L4: Comfortable Member
Apr 6, 2018
189
36
This is the most amazing map I have come across in recent times. I applaud you good sir.
 

Jack5

L4: Comfortable Member
Apr 6, 2018
189
36
I think that the Steam Workshop version is more up to date than the TF2Maps version...