2s_Pluper

2s_Pluper a4

AlexEatDonut

L3: Member
May 9, 2018
125
52
2s_Pluper - Two point Koth map

IMPORTANT NOTE : Because of personnal reasons, i decided to do my 72h Jame earlier, this means instead of participating from August 2nd, 2019 at 6 PM GMT to August 5th, 2019, 6 PM GMT i participate from the 23rd of july at 6am GMT to the 26th 6am GMT. After my personnal deadline (26th 6am GMT) i won't be updating until the showcase is made public.

This map is a koth/cp hybrid using saph's 2S Gamemode logic. This map is small to "compensate" for the gamemode. There is not a lot of routes to cycle through, forcing the player to get near enemy spawn, ricking a potential death. This map might be tested if possible, and might be getting bigger (i'm not fine with it being small, i won't change until i get people screaming about it)
 

AlexEatDonut

L3: Member
May 9, 2018
125
52
-Added an explanation "board" in spawn
-Added a useless "map made by" overlay in spawns
-Made the lower entry to A higher to allow attacker to have less of an advantage thus theoretically improving the flow of the point between teams
-B is unchanged as it seems to flow between teams.
-Removed a weird ammo pack and some wooden platforms leading to it, it was cluter and the pack was rarely usefull.

Read the rest of this update entry...
 

The Bran Man

L4: Comfortable Member
Jul 29, 2017
198
79
The control point being the highground has always been one of my favorite dynamics in koth maps. Nice work!