Essentially just the title. I want to have a boss spawn (horsemann, merasmus, monoculus) on capture. I'm confused on doing this as I cannot seem to have the entities spawn, even though I thought I set it up properly.
Essentially just the title. I want to have a boss spawn (horsemann, merasmus, monoculus) on capture. I'm confused on doing this as I cannot seem to have the entities spawn, even though I thought I set it up properly.
Sending a ForceSpawn input on the point cap to the env_entity_maker should work, assuming you have set the boss spawning up correctly (you should be able test ingame by doing ent_fire <env_entity_maker name> ForceSpawn in the console)
Outputs would look like this, assuming you've followed one of these:
In the cap trigger: OnCapTeam1/OnCapTeam2 <env_entity_maker name> ForceSpawn
(OnCapTeam1 is only needed if you want it to spawn on red's cap as well, eg in a koth map)
OnPass <env_entity_maker name> ForceSpawn
Just have this in the path_track entity that you want to have spawn the boss, eg the one handling all the capping logic
Sending a ForceSpawn input on the point cap to the env_entity_maker should work, assuming you have set the boss spawning up correctly (you should be able test ingame by doing ent_fire <env_entity_maker name> ForceSpawn in the console)
Outputs would look like this, assuming you've followed one of these:
In the cap trigger: OnCapTeam1/OnCapTeam2 <env_entity_maker name> ForceSpawn
(OnCapTeam1 is only needed if you want it to spawn on red's cap as well, eg in a koth map)
OnPass <env_entity_maker name> ForceSpawn
Just have this in the path_track entity that you want to have spawn the boss, eg the one handling all the capping logic
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