cp_acadia

CP cp_acadia b10

Dead Plant

L1: Registered
Sep 27, 2018
16
5
cp_acadia_b5 - A compact 2-stage CP map

steamuserimages-a.akamaihd.jpg

Todo:
Bird's eye of map
Respawn cameras
Implement second Blu spawn
Fine-tune first capture area
Fine-tune capture times
Detail
 

Dead Plant

L1: Registered
Sep 27, 2018
16
5
- Added a second spawn for Blu that is unlocked after the first point

- The stairs were clipped this whole time, I just forgot they were hidden in my first compile I swear

- Moved around healthpacks to be more advantageous to Blu

- Other small reccomendations made by the testers on the TF2maps server
steamuserimages-a.akamaihd.jpg


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Dead Plant

L1: Registered
Sep 27, 2018
16
5
- Red team's main route will only open after the first point is capped
- Final cap is now sunk into the ground instead of raised up, and its capture time has been reduced, as well as capture area increased
- Several overpowered sentry spots at final cap have been blocked off
- Red now has access to their entire catwalk without it being divided in the middle

If Blue team can't win after all this I swear I'm giving up on this map.

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