A very odd lighting problem

JosephOhSnap

L1: Registered
Jan 6, 2009
36
2
i am new to mapping in general, so forgive me if it is some easy fix.


Alright, so most of the information is in this video.
[ame="http://www.youtube.com/watch?v=PcacApHcBKY"]YouTube - Lighting issues on my first map. any ideas?[/ame]

(AWW SWEET! i posted the link to a youtube video and it embeded it for me. great first impression tf2maps.net ;) )
(bad second impression. Reason: weird winking icon thing)

If you have any ideas at all about what the problems here are or what i could do to correct them, it would be greatly appreciated.

problems.
- light projection. (for lack of a better word)
- weapon switching light projection.
- skybox rendering inconsistencies.

i also have no idea how to approach lighting for my indoor spaces. i even went as far as decompiling a valve map and directly copying and pasting the indoor lighting they used in dustbowl, but i got very strange results, not shown in the video.

I hope the fix is as simple as missing something as simple as a "env_cubemap" as i was here.
http://www.fpsbanana.com/threads/141710?5


thanks for taking the time to read this.
 
Last edited:

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
You are using textures meant for models, which are lit from the player's origin (you'll notice the scattergun and pistol match the brightness of the changing things). These materials are in the models/ directory, do not use them. Anything you want from there likely has a non-model counterpart. Type it's name without the directory into the filter and you should find the other one.
 

JosephOhSnap

L1: Registered
Jan 6, 2009
36
2
wow. extremely fast reply!

so, you are saying that if i just replace the textures with a non model counterpart, it will work? This sounds like another easy fix! :)
Steam says that "this game is currently unavailible" when i try to launch the sdk, and i dont feel like restarting my comp. ill see if that works tomorrow.

OHH i am so exited. this seems like such a nice community full of helpfull and active members. i have so many questions i hope to have answered here. WOO HOO! :D
 

Apom

L6: Sharp Member
Sep 14, 2008
366
65
Regarding the skybox rendering, it's likely that you compiled with fast VVIS and there are some approximations in some places. That, or it's a LOD setting (all the appearing / disappearing brushes are in the distance).
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
(bad second impression. Reason: weird winking icon thing)


That's actually the 'chewing tobbacco and getting ready to spit' icon. :glare:

The easiest way to replace those tex is to pick one, open material browser, hit 'replace' and it'll give you a window with that one and a blank slot, use the blank slot to search tex, hit ok, it'll say 'replaced 535 textures' or whatever...
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
It's something I can answer without looking up any info or opening hammer, and without lengthy typing and explaining. So it's the only thing I'm guaranteed to answer on my all-too-often checking of the forums. :p
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
The Boojum Snark lies in wait as he eyes his prey. He's spotted a model texture problem, his primary method of food! Wait for it... Wait for it... THERE HE GOES! Look at that agility as he runs towards it screaming it's error at it! And down it goes! The elegant Boojum Snark has taken yet another problem and annihilated it.
 

mmik

L2: Junior Member
Dec 28, 2008
76
0
Hey, is it ok to use texture from /props? Or is that bad, too? I wanted to use the ventilation textures, since I couldn't find any, or find the ones used on Turbine.
 

JosephOhSnap

L1: Registered
Jan 6, 2009
36
2
The Boojum Snark lies in wait as he eyes his prey. He's spotted a model texture problem, his primary method of food! Wait for it... Wait for it... THERE HE GOES! Look at that agility as he runs towards it screaming it's error at it! And down it goes! The elegant Boojum Snark has taken yet another problem and annihilated it.

you sir, just made my day. :thumbup1: