Smiw

KotH Smiw A8

Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
189
41
Changes:
  • Added some team-colored walls.
  • Raised skybox.
  • Marked the capzone limits.
  • Adjusted the capture time to be the same as on Harvest.
  • Small changes to geometry in order to break sightlines.
  • Small changes to pickups' location and size.
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Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
189
41
Pawlakov updated Smiw with a new update entry:

Update to version A2a

greatly simplified the right side:
  • one less basement exit
  • outpost building more open to the right
  • outer bypass merged with surrounding spaces
  • new big rock blocking the sightline

faster frontline access:
  • spawnpoints moved slightly forward
  • wider ramps

killzone foregrounds:
  • less boulders near the point
  • higher ceiling in the basement and wider passage toward the point

central killzone:
  • bigger control point zone...

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Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
189
41
Pawlakov updated Smiw with a new update entry:

Update to version A3

general:
  • (hopefully) no unnecessary files are packed this time
  • completely redone how the map is split into instances
  • completely redone all displacement-based surfaces to reduce ledge jumps
  • the whole map got slightly "twisted" clockwise
  • some basic optimization (areaportals, details and a viscluster)

the point building:
  • some crude basic detailing
  • fenced off the bypass flank
  • removed part of the awning around The Designated Spamfest Killzone(tm)...

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Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
189
41
Pawlakov updated Smiw with a new update entry:

Update to version A4

theming the left field:
  • added an elevated alley along the edge of the map (kind of)
  • extended the paved street from the control point along the front of the outpost building
  • removed the boulder, instead added 2 trees and a van

theming the control point:
  • lowered the awning above the control point
  • added a tree and some minor detailing

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Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
189
41

Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
189
41

Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
189
41
Pawlakov updated Smiw with a new update entry:

Update to version A6

spawn:
  • added markings indicating the limits of the spawnroom volume
  • improved fence clipping

base yard:
  • widened the passage to the right yard
  • simplified the ground and moved the basement doorway slightly
  • more fences indicating what is oob

left yard:
- complete reconstruction making it more open and less flat

right yard:
  • blocked off the passage leading to the tree yard
  • more fences indicating what is oob

general:
  • ...

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Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
189
41
Pawlakov updated Smiw with a new update entry:

Update to version A6b

another batch of minor changes:
  • lit up the spawn room a little more
  • fixed a defective areaportal
  • widened the stairs in the tree yard
  • removed part of the protruding wall in the back yard
  • smoothened the ground in the back yard a little more
  • some small attempts at optimization

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Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
189
41
Pawlakov updated Smiw with a new update entry:

Update to version A7

A few changes including some to the layout.

spawn:
  • rearranged spawnpoints to make leaving the "room" more intuitive for the brainless w-clickers
  • nothing changed in regards to spawncamping allegations - theorically possible, practically doesn't happen

back yard:
  • clipped some signs
  • minor changes to the ground geometry

newbuild/outpost:
  • a small partition wall added in the middle
  • tis all

left yard:
  • extended the wooden...

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Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
189
41
Pawlakov updated Smiw with a new update entry:

Update to version A7a

An aggregation of small fixes:
  • fixed a misaligned occuluder making stuff that should be visible invisible
  • cosmetic fixes to z-figting, holes in displacements and other stuff which should irrelevant for an alpha map
  • enlarged trigger of the flank door
  • increased speed of the flank door
  • prevented both flank doors from opening together
  • added some invisible barriers to defend against spawncamp allegations (which are baseless, so far no such thing has occured)

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Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
189
41