Help with respawnroom_visualizer

Crispy Chip

L1: Registered
Jul 2, 2019
3
0
So i've been following UEAKCrash's TF2 mapping tutorial and it was going pretty smooth until i ran into this issue with the respawnroom_visualizer, when applying the no-entering texture to both of the red spawn room nodraw "blocks" it only shows one of them in gameplay. when i tried to delete both of them and put them back again, it only showed one of them again. I suspect this could have something to do with my config or something but, I don't know.
 

Billo

aa
Feb 8, 2016
921
404
thats how the respawn no-entry visualizer works. if you are Red for instance the no-entry sign wont show to your own spawn because its your own spawn but if you go to the blue side it will show because it blocks the opposite team
 

Billo

aa
Feb 8, 2016
921
404
hmmmm. you did implement the spawn trigger correctly right? and both of them are linked to it? if they also have the correct name they should work.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Is the visualizer rendering behind the door or other objects? Visualizers frequently have issues with render sorting. This has been around for a while and is only something Valve can fix.
 

Crispy Chip

L1: Registered
Jul 2, 2019
3
0
Is the visualizer rendering behind the door or other objects? Visualizers frequently have issues with render sorting. This has been around for a while and is only something Valve can fix.

I just checked, and it is in fact rendering behind the door itself. If I look at it at an angle I see part of it