I have issues with the textures in Hammer. Textures appear shifted and rotated on flat, un-skewed, nor rotated surfaces. Some are shown as nodraw textured after being applied with a dev texture. How can it be fixed?
how did you create that wall? If you shifted the wall texture lock might be a nice thing to have on next time and see if it was related to that. you can always align the texture using the texture application with Shift + A to open it and the Alt + Right Click to align textures to the texture that is selected.
Ok I'm a bit of a dummy dumb. The problem shown in the pictures was due from two walls, one with nodraw and one without nodraw located at the same coordinates. However the shifted/rotated textures on the none-skewed/none-rotated walls is still present.
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