Descent

KotH Descent a13

Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
Changed:
- Lengthened mid slightly, results players needing to cover more ground to enter enemy territory, also adjusts some sightlines
- Raised the fences near the flanking shacks to disturb a sightline
- Altered main exits to mid to better direct players to the point

Fixed:
- Visualizers being visible to the wrong teams

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Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
Added:
- Indicator lights on active minecart rails to make it VERY obvious when one is about to pass through

Changed:
- Slightly extended the right hand flank shack, gave it a new entrance closer to the flank tunnel, and shortened the tunnel underground that leads to it. This is all in effort to encourage more usage of it, as playtests indicate it is slightly neglected.
- Raised and shortened the underground tunnel route. Feedback and testing indicates it sees little use and is not integral to the overall map, but I honestly can't think of a better way to allow players to escape the deathpit. Until then, it's minimized to at least make passing though it faster.
- Shifted some geometry around in various places to try and provide a little more cover from snipers

Fixed:
- Fixed blast damage penetrating through the fences in front of the cap point

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Scampi

L4: Comfortable Member
Feb 8, 2017
186
151