cp_alpineline

CP cp_alpineline a6

AlexEatDonut

L3: Member
May 9, 2018
125
52
cp_pineline - A map with 3 points

This map is a basic 3 points attack/defend map. It features :
-3 points
-Forward spawns
-An innocent joke
-An overuse of concrete blocks
-Props
-Displacements
-A 3D skybox
-Custom assets
This map will be tested and updated to be balenced, changed and/or reworked.
It isn't perfect in any means.

So this map was the end of months of work. When trying to overhaul my previous map undercover, i ended up making a new map. Instead of keeping undercover updated, i decided to discontinue it, and to make a new map. Welcome to pineline, where you go in 1 direction (may be subject to change) and where you can't tell what type of visual style was chosen.
I will be doing testing on this map, however, making undercover playable is a priority, however if it has no flaws, then pineline will be the thing i'll be working on.

Cutom assets credits :
-Forklift by Rexy
-Alpine logs set1 by Buzzy
-TF2 emporium vehicle prop pack by a lot of people
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
To start off, your filename doesn't have a version string - this means it can't properly be tested on the server due to potential version conflicts, etc. Capturing 2nd point could also be very hard since red spawns literally on top of it. The map does look very nice though, and I can't wait to see this in an imp
 

AlexEatDonut

L3: Member
May 9, 2018
125
52
To start off, your filename doesn't have a version string - this means it can't properly be tested on the server due to potential version conflicts, etc. Capturing 2nd point could also be very hard since red spawns literally on top of it. The map does look very nice though, and I can't wait to see this in an imp
Oops my bad, i'm updating it real quick.
 

Khuntza

L4: Comfortable Member
Dec 29, 2009
155
102
I first thought you had converted plr_pipeline to cp.. I'd suggest a name change to avoid confusion with the official map with the same name.

Edit.. Just realised it's PINEline.. still confused me, so I'm leaving my original comment :)
 

AlexEatDonut

L3: Member
May 9, 2018
125
52
Update 2_0
New iteration string : 2_0
Changes :

Drastically changed the size of the playable area. Displacements are now used with an alpine theme. The height of the skybox have been in increased, playerclips were adjusted alonside this change.
Opened many areas.
Heavily changed Blu first spawn
Heavily changed the First point
Heavily changed a flank for the third point
Changed a few things in the third point
Added a new way out of Red las point
Made so Red actually don't keep spawning in their first spawn after the first point is capped.

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AlexEatDonut

L3: Member
May 9, 2018
125
52
So the map got tested, and it kinda works.
So flaws were pointed out, and so this version fixes some of them.
Change log :
-Made so BLU don't change spawn when A is capped.
-Added a prop sign that tells that the death pit is a thing
-Replaced tree near A with a filler prop
-Change the train building entrance at the right from A.
-Slightly moved the main exit of the train builing leading to B
-Made so you can no longer hypothetically survive a death pit
-Changed a prop's rotation
-Added player clips at a prop
-Changed a medium health pack to a small health pack near C
-Slightly reduced the time needed to cap C
I plan on changing the way from A to B and B completely, while changing a bit the layout.

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P

Prosciutto

you may need a name change bcause a map named pipeline already exists
 

seanji

L1: Registered
Jan 13, 2019
35
19
pineline is a good name and suits the theme. dont make old AlexEatDonut change it just because you misread it
 

AlexEatDonut

L3: Member
May 9, 2018
125
52
From nothing, i re-did everything.
The older version was so bad, it played bad, felt bad, everything was wrong, now it feels less wrong i guess. I tried to do original stuff, i hope it works.
Also now the name is different, from "pineline" to alpinline, so you guys will stop freacking saying pipeline is already in the game.
I don't care about mapping that much anymore, i probably will not work on this anymore, maybe, I want to move on, this map was made as an overhaul of an already overhauled bad map.

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AlexEatDonut

L3: Member
May 9, 2018
125
52
-Make the jump pads smaller
-Re-made the building to B by removing the train and making the building more interesting in height variation
-Simplified routes to B
-Made that the C lower ground route became slightly higher then standard height.
-Simplyfied Flank to C
-Made the main way to C a small cliff drop down that is easy to back up
-Changed a medium health pack to C to a small health pack

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AlexEatDonut

L3: Member
May 9, 2018
125
52
-Reworked almost everything
-Removed the jump pad
-Added a tonemap controller
-Made so you don't die in red's first spawn when A is capped, players will remain in, and can get out, but won't be able to get in again, when B is capped, remaining players will get teleported to the second spawn.
I hate criticism, mostly when it's "it's dustbowl in purgatory", i feel like it's not a good way to say things, but i'm a baby so who knows.

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AlexEatDonut

L3: Member
May 9, 2018
125
52
The following things are untouched :
-All blu spawns
-A
-B
-Red's forward spawn
here are the changes and some explainations of new things
-Changed the textures of the building after Blu's spawn to help navigation in the map
-Shorten the walk time from A to B by removing a part of the building next to A
-Made the house stuck in the cliff gives you higher height advantage
-Created an open area by removing the cliff in which you could get into
-Added a building in said area
-Added more rooms to C
-Made two side areas in C that both have height advantage and are easy to access for Blu
-One side is a building that has windows to shoot from, with a drop down flank
-The other side is more exposed and a death pit is near it, creating a rick and a reward for those who try to go in the area
-Changed the bridge to be the one from Gorge
-Rotated the bridge 90 degrees from blu's point of view
-Changed how Red gets to the point
To Do list for a7 :
-Make A better with a simple change (i already know how to do it)
-Improve B's Attack options for Blu
-Fix anything that is wrong with this update
-Change those god damn radios if i have time, this music is so annoying to listen everytime i compile the map please helps

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