Have you played or seen balloon racing maps?

Would you join the contest for this gametype?


  • Total voters
    76

AWESOME-O

L10: Glamorous Member
Mar 20, 2008
779
132
You need to make a balloon that always could be accesed to from the side, and that you can't teleport to.
 
T

The Asylum

Just watching the vid reminds me of Wacky Races.

Any server playing that map does not deserve to exist.
 

Invictus

L1: Registered
Oct 15, 2008
26
1
The concept itself isn't a bad one -- it's like a two-cart payload map. It can work as long the losing team has the hope of a comeback.
 

Laz

L420: High Member
Jul 5, 2008
461
35
it really needs adjusting.

how about a blu towboat, pulling red's boat, and a red towboat pulling blu's boat.

your spawn has 2 teleports, your towboat, or your ship.
if you go to your towboat, you help pulling blu's ship towards some peril (giant waterfall anyone?) if you teleport towards your own ship, you can try and kill the ones on the towboat pulling it.

this could be intresting.

spawning and choosing teleport means choosing, defense, or attack. you can start gaining on the other's boat if you are behind. When ships are in close proximity, the game becomes even more intresting.

and by basing the entire thing in water, you could swim towards the other ship, and sneak on board. Spy gets his use.
 
Last edited:

S3BB0_L1C1OUS

L3: Member
Nov 2, 2008
118
13
it really needs adjusting.

how about a blu towboat, pulling red's boat, and a red towboat pulling blu's boat.

your spawn has 2 teleports, your towboat, or your ship.
if you go to your towboat, you help pulling blu's ship towards some peril (giant waterfall anyone?) if you teleport towards your own ship, you can try and kill the ones on the towboat pulling it.

this could be intresting.

spawning and choosing teleport means choosing, defense, or attack. you can start gaining on the other's boat if you are behind. When ships are in close proximity, the game becomes even more intresting.

and by basing the entire thing in water, you could swim towards the other ship, and sneak on board. Spy gets his use.

That might actually be fun.


The current version is way to unbalanced and for a decent new TF2 gamestyle you need to include all classes in a usefull way.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
2 payload deepwater? :p


But what about engineers?

Strategic postitions to build sentries?
 
Last edited:

AWESOME-O

L10: Glamorous Member
Mar 20, 2008
779
132
So DRpepper, do we got a sponser or not?
Because i'd like to get a new vid card :)
 

Spartacus

L1: Registered
Dec 19, 2008
12
1
What about two zeppelins flying through a valley doing a bombing run on two cities built side by side - you can either push the balloon through the sky to the point for a insta-cap (animation of dropping a payload bomb on the point, instant surrender to zeppelin), or you could cap the point on ground conventionally. You'd have two/three levels to the map - the ground floor, the zeppelin level that you can sticky/rocket jump up to, and a level above the zeppelin for people to build/attack from. First to cap all points win.

You could implement rolling spawns, interesting map designs and what not while still having the zeppelin and a different way of coming from behind - scout rush the points allows you to cap faster, but you'd have no protection against the zeppelin.
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
There's a map called pl_snaketemple that uses this concept, and does it very well. It's in our downloads section somewhere. The map is 2 carts going in a circle, complete w/ scoreboards placed around the map for easy viewing, and multiple spawn points. I think that if the entity setup is provided, more people would be willing to try this.
 

Master of Spes

L1: Registered
Aug 17, 2008
22
0
I had that idea too (red pulling blu and blu pulling red), except i didn't think of a waterfall, its a good idea. Oh and for the teleports u would need some kind of a fog or smoke room. This is because if u made the spawn room and made it look like the balloon if you look out the door and tele you would see another player just vanish as well if u went through the left of the door you would tele in the middle which doesn't make teleing subtle. If u made a spawn room on the ground and then if u look through the door u see some vents with smoke or something comin up and when u walk through u teleto the balloon and go through another door and bingo seemless teles. It is complicated but its the only way i can think off.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
You cant build on a balloon (any moving object)


I will make a prototype of this today not really difficult imo ;)

Made this boat :) still has a few visual bugs (vertex tool):


 
Last edited:

Spartacus

L1: Registered
Dec 19, 2008
12
1
Is there a way to increase a sentry gun's range for a single map so it could reach a ship from shore, or does it seem that the engineer will be a completely discarded class?
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Not bad, Zeewier, bit it sorta looks like that boat would sink straight to the bottom of the sea if a fly sat on it. In other words, you might want to heighten it a lot, the entrance could be somewhere else, or you could just make a ladder (yeah, yeah, I know, but that's not a sin when you're making a fun-map).
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Shouldn't there be a reason why the boat is pulled by a tow boat?

And I could add a heavy load of weapons on the ship ;)

But I'll place it a bit higher :p
 

Shadow Monkey

Super Monkey
Jun 7, 2008
244
23
I hate the map...there are lots of b ugs and bad balance :(

But the gametype is cool....and a ballon race map by TF2Maps.net can be awesome!

So......I'm not sure.....
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
I just played one of these yesterday, it was more fun than I thought. I think we could do this map type some good.:thumbup:
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
This would be the perfect community project.
 

JosephOhSnap

L1: Registered
Jan 6, 2009
36
2
it really needs adjusting.

how about a blu towboat, pulling red's boat, and a red towboat pulling blu's boat.

your spawn has 2 teleports, your towboat, or your ship.
if you go to your towboat, you help pulling blu's ship towards some peril (giant waterfall anyone?) if you teleport towards your own ship, you can try and kill the ones on the towboat pulling it.

this could be intresting.

spawning and choosing teleport means choosing, defense, or attack. you can start gaining on the other's boat if you are behind. When ships are in close proximity, the game becomes even more intresting.

and by basing the entire thing in water, you could swim towards the other ship, and sneak on board. Spy gets his use.

2fort separated offence and deffence. and we all know what happened to that.

i would love to see a variation on this concept though. here is an idea. (though it may not be related to this, i thought i would mention it anyways.) a payload map where both teams could push the cart. i dimly remember hearing something about this, but it might have been in a dream. (due to severe lack of imagination, i dream about video games. :blush: )

i would love to hear more ideas from the local pros though. keep em coming. i am not nearly experienced enough to contribute unfortunatly. :( ill get there eventually.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
I made this so far:

You start with capping capture points to upgrade your boats (dispenser sentry gun faster etc.)

Then the race starts. Something like this ;)