portalnum>numareaportals

Oni134

L2: Junior Member
Jul 29, 2018
60
18
hi, can someone help me?
all the areaportals are correctly placed but i still have this error (portalnum>numareaportals)
my map don't have any leaks and I don't know what can cause this error
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Displacements should not be func_detail. Displacements on their own do not cut visleaves or affect visibility in any way, and in fact turning displacements into any type of entity, including func_detail, will cause the compile to fail fatally.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
You don't need to delete them, just turn them back into world geometry by selecting them and pressing the "To World" button on the right, next to the "To Entity" button.
 

Oni134

L2: Junior Member
Jul 29, 2018
60
18
I have an other question, i put a nodraw brush inside a areaportal because i was having the leak ”areaportal dosen't touch two areas"
is that good or bad?
 

Wyvern

Certified TF2 Cartographer
Feb 16, 2018
105
152
I don't think nodraw will help you in this instance. Try taking a look at the areaportal and make absolutely sure that the sides of the areaportal are touching the wall. Sometimes, if the grid size is too small, you can leave a tiny, one unit in between teh door and the areaportal. This will result in an error, much like a regular leak would do. If you aren't able to find the leak, try decreasing the grid size and remaking the areaportals. Hope this helps!
 

Oni134

L2: Junior Member
Jul 29, 2018
60
18
the thing of the nodraw worked but i still have te portalnum error