- Jun 6, 2019
- 7
- 0
I am trying to make a map that uses a combination of arena, ctf, and attack/defend logic. It would utilize arena logic such that there would be no respawning. It would not, however, have a control point that can be captured after a certain length of time. Instead, there would be a red intelligence briefcase that the BLU team must capture to win the game. RED team must defend their intelligence until the round timer is up or, alternatively, eliminate every BLU player. The map would be asymmetrical, with enough map-influenced advantages for team BLU to counter-balance the game mode's inherent advantages for the defending RED team.
Each round would start with a 1 minute setup time for the RED team, with the intelligence briefcase being creatively designed inside of the room they spawn into. Meanwhile, BLU Team would not be able to leave their spawn room until setup time is over. In their respective spawn rooms however, both teams would be able to change classes, customize their load out, or join the game, if they hadn't already.
Once the setup time is over, there will be a round timer of some duration (I haven't determined how long to make it, but it'll be no more than 10 minutes). The BLU team must pick up the red intelligence briefcase and, while carrying it, take it to the capture point; a designated area in their spawn room (think of any official ctf map). If the round timer reaches 0:00 before BLU captures the intelligence, RED team wins. I haven't fully decided yet, but I plan on making it such that, even if the BLU team has eliminated all RED players and is carrying the intelligence, the RED team will still win if the BLU team does not capture the intelligence before the round timer is up. Perhaps I could add some kind of overtime, but that's not a high priority.
Hopefully the game mode I am trying to create is clear. It does favor the defending RED team, but map design and health/ammo pack placement can give BLU team some advantages to achieve a balance. The question I have is this: how do you make this game mode? I don't want the standard arena mode; I just want no respawn. I don't want your typical ctf; I want attack/defend ctf, where one team is trying to capture the other team's intel, instead of both teams trying to capture each other's intelligence. Also, I don't want attack/defend; I just want the round timer. Is there any way to do this? Can someone help me? I am new to mapping; this is my first map. I am not super focused on the map design, rather I am focused on how to make this game mode function. I can worry about designing and making the map later. Anyways, if you've read this far, I would like to thank you. If I wasn't clear about anything, please let me know and I will try to get back to you as soon as possible. Thank you so much, and I hope you can teach me how to do this.
Each round would start with a 1 minute setup time for the RED team, with the intelligence briefcase being creatively designed inside of the room they spawn into. Meanwhile, BLU Team would not be able to leave their spawn room until setup time is over. In their respective spawn rooms however, both teams would be able to change classes, customize their load out, or join the game, if they hadn't already.
Once the setup time is over, there will be a round timer of some duration (I haven't determined how long to make it, but it'll be no more than 10 minutes). The BLU team must pick up the red intelligence briefcase and, while carrying it, take it to the capture point; a designated area in their spawn room (think of any official ctf map). If the round timer reaches 0:00 before BLU captures the intelligence, RED team wins. I haven't fully decided yet, but I plan on making it such that, even if the BLU team has eliminated all RED players and is carrying the intelligence, the RED team will still win if the BLU team does not capture the intelligence before the round timer is up. Perhaps I could add some kind of overtime, but that's not a high priority.
Hopefully the game mode I am trying to create is clear. It does favor the defending RED team, but map design and health/ammo pack placement can give BLU team some advantages to achieve a balance. The question I have is this: how do you make this game mode? I don't want the standard arena mode; I just want no respawn. I don't want your typical ctf; I want attack/defend ctf, where one team is trying to capture the other team's intel, instead of both teams trying to capture each other's intelligence. Also, I don't want attack/defend; I just want the round timer. Is there any way to do this? Can someone help me? I am new to mapping; this is my first map. I am not super focused on the map design, rather I am focused on how to make this game mode function. I can worry about designing and making the map later. Anyways, if you've read this far, I would like to thank you. If I wasn't clear about anything, please let me know and I will try to get back to you as soon as possible. Thank you so much, and I hope you can teach me how to do this.