Without a sky_camera entity, should I use the toolsskybox texture or the '2D' one?

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
I have some doubts when it comes to using either texture on a map that doesn't have 3D skyboxes (the use of a sky_camera entity). For some reason, I've always thought that using the regular skybox texture would, sort of, 'prepare' the map for possible external skyboxes, while its '2D' variant would ensure that no external skyboxes are ever rendered. However, I may be wrong and I'm in fact rooting for the '2D' one to simply disable sky_camera projectations on specific areas.

In short: should I use the regular skybox texture even if there are no existing sky_camera entities in the map? An example of performance/visibility changes between two tool textures would be the use of a "PlayerClip" and "Invisible" textures.
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
If you don't have a sky_camera entity, then the two textures function exactly the same. From what I've read it's generally preferred to use the standard skybox texture, and only use the 2D skybox texture once you've actually made a 3D skybox but don't want to display it
 

henke37

aa
Sep 23, 2011
2,075
515
Yup, all they differ in is that one of them sets a flag in the PVS data that the 3d skybox is potentially visible and should be drawn. No 3d skybox, nothing to draw.