Goldpit

MVM Goldpit rc3

Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
b6
Map Changes:
Removed displacement holes
Fixed upgrade station prop
Fixed buildings being culled visibly

Mission Changes:
W2: Wave difficulty adjusted, Changed the last gatebot into normal bot
W3: Removed 1 Giant Demo near beginning, Fixed Vaccinator not being at 90%, Bonk support now spawns after W3_01, Removed 2 Giant Heavy pairs at the end.

W4: Charged Soldiers are now gatebots Fixed Chinese government not acknowledging the Tienanmen incident, Crit Demo subwave now has 33% chance to spawn gatebot instead of normal bot. Demoknights are now persian persuader demoknights.

W5: Changed Gatebot demoman into gatebot soldier for variety. Made Giant Deflectors into gatebots, pronounce pickle during playtest to prove you read this, Added sunonastick scout support for W5_04, Giant Blackbox Soldiers are no longer gatebots, since these are literally the suggested changed, Removed Conch/Persian persuader subwave.

W6: No Changes, Planning for changes but looking for more tests. I want to make this idea work.

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Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
b8
Map changes
Fixed wrong Soundscape being played in some areas
Added Details

Mission Changes
W1: Reduced total bot count of heavy scout subwave

W3: Reduced total bot count of several subwaves.
Reduced the number of demoknight being spawned with the charged soldier

W4: Increased number of shotgun-medic combo subwave.

W5: Fixed Gauntlet heavy being stunned

Note: Bonk Scouts will not be stunned during gate capture if they are bonked. I have been informed that it's just how it is in Mannhatten as well

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Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
b9
Map changes:
Fixed displacement seem
Fixed nav issue in several areas

Mission Changes
W1 reduced spawn timer and totalcount for some bots
W2 Removed two shield medic pairs (or one I cant remember)
W3 Reduced giant charged soldier
W6 Reduced health of giant pyro from 75000 to 70000, Reduced health regen from 200 to 100. Increased spawn timer for giant soldiers from 15 seconds to 20 seconds

General: Vaccinators now use regular mediguns

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Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
Map Changes:
Fixed displacement clipping in spawn
Fixed end of the wire being visible
Added goldpiles to smoothing group
Fixed wooden support fading out within visible range
Added clip to foward upgrade station
Added a sign on fence near gate A


Mission Changes:
Wave 2
Reduced max active and total count of scouts
Reduced max active of soldier

Wave 5
Changed Black Box soldier to Burst Fire soldier

General Changes
Shield Medics now ignore enemies

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Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Are you actually using all 88 wavebar icons you put into the zip for this, or did you just pack all of them from the MM approved list + some extras? This is purely just for curiosity sake since it doesn't affect the filesize at all, I just find the number of icons silly.