Problems with floor_tile_reflect

[≧ℍ≦] Thymopat

L1: Registered
May 4, 2019
1
0
Hi togther,

I am currently trying to use the texture floor_tile_reflect in a TF2 map. The problem is that whenever I use it in Hammer, everything underneath becomes transparent. Ingame you can see the texture normally, but it's not solid and you fall when walking over it. Is that a known bug?
Or am I doing something wrong?
Is that even a texture?
I can remember that this texture worked years ago.

Ah, while compiling I´m going to the get the following messages:
Building Faces...error: material METAL/IMETAL001 doesn't have a $bottommaterial
error: material TILE/FLOOR_TILE_REFLECT doesn't have a $bottommaterial
error: material METAL/IMETAL001 doesn't have a $bottommaterial
error: material TILE/FLOOR_TILE_REFLECT doesn't have a $bottommaterial
 
Last edited:

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
floor_tile_reflect uses the water shader I believe? You need a solid brush underneath it if you want to walk on it, and you'll get splashes if there isn't an invisible solid material over it, like a brush textured with blockbullets
 

henke37

aa
Sep 23, 2011
2,075
515
The shader isn't the issue here. The issue is the surface properties.