- Nov 10, 2017
- 38
- 12
I'm trying to set up multiple counters using a prefab (This'n to be exact: https://gamebanana.com/prefabs/6940) I can get it to work with my goals, but I can't have multiple without conflicting I/Os breaking them or having to go through and edit the names of every single func_brush and their individual I/Os. Is there any way I can sorta cordon them off from each other to where they won't conflict without tons of tedious editing?