Redrapids

PL Redrapids a24

Asd417

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Mar 20, 2016
1,451
1,031
Fixed being able to get back into red second forward spawn.
Added conveyor belt near B to limit demoman's capability to bomb into unsuspecting red before A is capped.
Removed two flanks each connecting A and B with Blue spawn.
Fixed spawn doors clipping through the floor in last spawn.

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Asd417

Sample Text
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Mar 20, 2016
1,451
1,031
Moved the large ammo near point B but reduced the size to medium to encourage sentry placement for point B.
Increased size of the pack outside second red forward spawn from small to medium.
Reduced red respawnwave timer from 9 seconds to 7 seconds when defending D.

Fixed second red spawn closing the door on player.
Fixed areaportal.

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Asd417

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Mar 20, 2016
1,451
1,031
Added more highground for B
Made B smaller
Moved B door backward so players cant access later part of the map before B is capped.
Blue gets forward spawn after the turn table finishes turning.
Added a lot of health and ammo around the map
Made a door connecting the main route and the water route at D
Added sniper window looking at C
Why are you reading this
Moved C back to be more in line with the actual choke.
Fixed clipping
Fixed red spawn at last

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Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
Added a small forward rollzone between B and C for blue to quickly get through it.
D layout edited to discourage red pushing towards blue highground
Red now has 7 seconds respawn wave time after C cap
Moved the capture zone to the middle, which will hopefully make defending the cart after certain part to be more organic.
Added a nobuild to underwater geometry.

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