Spawnpoints

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fbi.bmw.ultra.car

L2: Junior Member
Dec 27, 2018
95
6
Hello can someone tell me how to lets say after second cp is captured (payload) make the Blue team spawn in old red spawn and reds in new spawn? I tried everything, putting outputs on the control_point entity to change the team property, disabling it at the start and putting enable output etc. But nothing :/

I fixed it already, you can look at the end if you have the problem too
 
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fbi.bmw.ultra.car

L2: Junior Member
Dec 27, 2018
95
6
You can enable and disable spawn points themselves using outputs, but honestly this is a crutch

control_point would be a great solution. Anyway, you can always download decompiled official maps and see how everything works there. For example - pl_frontier
Yeah I downloaded upward and its mess, do you have tips? Like do it thru outputs or the "round" thing maybe?
 

r0nii

Banned
Mar 16, 2019
200
23
im not sure but on the spawn entity (info_player_teamspawn) is settings with is called "Associated control point" maybe its gonna work if you select there the point? and don't forget to disable the old respawns with I/O
 

fbi.bmw.ultra.car

L2: Junior Member
Dec 27, 2018
95
6
im not sure but on the spawn entity (info_player_teamspawn) is settings with is called "Associated control point" maybe its gonna work if you select there the point? and don't forget to disable the old respawns with I/O
Yeah idk I tried to put the cp there (team_control_point) but nothing have happened. Where should I put the output? Into the team_cp as well?
 

fbi.bmw.ultra.car

L2: Junior Member
Dec 27, 2018
95
6
Im pretty sure Its one of these bad boys, idk what does the second thing tbh

Associated Control Point <string>
The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
Spawn Mod <choices>
How the game decides when a player can spawn here. Triggered mode will only allow players sent via a trigger_player_respawn_override (in which case this spawn must be named, and match the trigger).
  • 0 : Normal
  • 1 : Triggered
 

r0nii

Banned
Mar 16, 2019
200
23
Easy crutch - place the spawns of both teams in one place and when capturing a point, simply:
- Enable new spawns and disable old one for red team
- Do same thing for blu
i have small question. i have 2spawn each team on my map but one does only work but both are activated. do you know how to fix it?
 
Jan 20, 2019
356
603
i have small question. i have 2spawn each team on my map but one does only work but both are activated. do you know how to fix it?
Sometimes deleting spawns and then creating them again helps :)

Still try to move the spawn away from the floor a little upwards, and also make sure that they do not collide with other objects or walls.
 

r0nii

Banned
Mar 16, 2019
200
23
Sometimes deleting spawns and then creating them again helps :)

Still try to move the spawn away from the floor a little upwards, and also make sure that they do not collide with other objects or walls.
well the spawn entities aren't in the floor but i can try to deleting them again but really im not sure if that gonna work because that 2 difference building/rooms
 
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fbi.bmw.ultra.car

L2: Junior Member
Dec 27, 2018
95
6
Btw i fixed it! Turned out you need to put it into the path_track outpots and not on the team_cp. So like OnPass disable spawn etc