VBSP seems to not be running...

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May 24, 2018
100
101
I'm trying to compile cp_map_libs, but I've immediately run into a snag. VBSP seems to just not be running. It's only reporting one error (when it should be reporting like eight) and isn't giving any output.

Compile Log: https://pastebin.com/Jwu2805M

Verbose Compile Log: https://pastebin.com/LCSA4Am4

Compile Window: https://imgur.com/a/wEz7282

This has me, Pdan4, and Da Spud Lord stumped. I would seriously appreciate some help from those experienced with the TF2 compile tools.

Thanks!
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
Something (possibly geometry) is too complex for VBSP and VVIS to handle (VRAD seemed to run regardless, on a older bsp?), try cordoning the map one by one and compiling only with VBSP to figure out where the problem is.
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
This is the compile log when running using the Normal setting: https://pastebin.com/RiUpN1wP
This new report shows up, perhaps a missing Prefab:
Could not open instance file /maplibs/ml_section40.vmf


Also, I use expert compile to run Map Analyst for packing content.
For non-final/extensive map testings, you shouldn't really bother packing content and instead moving them temporarily into your "custom" folder so that they'll be, 'indirectly', used by the map.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
I think we figured out the issue. VBSP is hitting the brushsides limit, but wouldn't report the issue for some strange reason.