How do I give Control Point strings for Custom names?

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
I'd like my map to read the Control Point names from a text file, similarly to how official maps work (e.g. Dustbowl's HUD names use "#Dustbowl_cap_1_A", being read from tf_english.txt and other localization files). I'd mainly want to do this so that if I ever want to rename a Control Point, I won't have to recompile the map every time just for that. I'm also planning on adding translations to my names, which adds more reason for this procedure. However, I don't know if it's possible and, if it is, I'm not sure how.

Thanks in advance.
 
Last edited:

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Sorry for bumping the thread after a week, while also doing so now that I completely rewrote the thread for better understanding.
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
I am pretty sure you cannot modify / pack localisation files into maps so you'll have to find another method for that
There's this ability where you can pack custom soundscapes and level sounds into the map, so I thought that custom localizations could also be possible.