MY PAYLOAD WONT MOVE AFTER 1CP IS CAPTURED

Jan 20, 2019
356
603

fbi.bmw.ultra.car

L2: Junior Member
Dec 27, 2018
95
6
Nov 28, 2017
130
118
I mean Its really easy to copy it then I wont learn it

There's no point in learning the hard way. You can learn through copying. But if you'd still want to try and fix your current, take a pic of the path_track properties, the logic_auto, and the logic_relay. One of them likely doesn't have a correct name for the output.
 

dexc34

L2: Junior Member
Aug 21, 2016
78
26
Make sure that the next CP does not require CP ONE to be capped. This can be set in the team_control_point entity.
Basically, the game thinks that it needs a future or non-existent point in order to cap the point. However, the point doesn't actually exist, so the tracks leading up to the point will disable because blu cannot capture that point. Think of it like a 5cp point.
 

chrisamundo

L2: Junior Member
Apr 2, 2018
63
11
I once encountered this problem myself, I figured that at the start, the cart is set to stop at cp_one. Once capped, it sets the cart to go to cp_two. But if cp_two does NOT exist yet, then it will not move. So, do you have a second point? If so, sorry for wasting your time. :)
 

fbi.bmw.ultra.car

L2: Junior Member
Dec 27, 2018
95
6
I once encountered this problem myself, I figured that at the start, the cart is set to stop at cp_one. Once capped, it sets the cart to go to cp_two. But if cp_two does NOT exist yet, then it will not move. So, do you have a second point? If so, sorry for wasting your time. :)
Yup and I also have the output
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
595
1,191
Is your hud properly showing the track with points?

Also check if your cart does not get stuck on something.