Map becomes fullbright on compile

Captain Cactus

L1: Registered
Oct 1, 2018
47
23
I started using Compile Pal because I needed to pack some custom assets into my map.
Whenever I do a fast compile the lighting seems to work just fine, but when I do a publish compile it's all fullbright despite having a light_environment and multiple regular lights.
Here's my compile log:
https://pastebin.com/VbfzVJiq
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
CompilePal's "Publish" option is intended for CS:GO, so it only compiles in HDR as CS:GO always uses HDR. This means that it won't compile LDR lighting. To fix this add -ldr or replace -hdr with -both in VRAD's compile options
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Yes, VRAD has nothing to do with packing