So, I have a bunch of toggle-able 192x192x16 func_brushes, and some have glass like this:
But some of them (specific ones) look like this in-game:
Their top and bottom are covered in the orange dev texture and it actually extends a few units beyond the actual bounds of the object (but only the original object shape can be collided with).
Shooting various parts of these bugged objects shows that glass impacts still play where the glass should be, and shooting the invisible sides still leaves bullet holes showing that the orange dev texture should be on the sides.
Here's what one of the offending brushes looks like in Hammer:
Compile settings:
But some of them (specific ones) look like this in-game:
Their top and bottom are covered in the orange dev texture and it actually extends a few units beyond the actual bounds of the object (but only the original object shape can be collided with).
Shooting various parts of these bugged objects shows that glass impacts still play where the glass should be, and shooting the invisible sides still leaves bullet holes showing that the orange dev texture should be on the sides.
Here's what one of the offending brushes looks like in Hammer:
Compile settings:
- BSP: Normal
- VIS: No
- RAD: Fast
- Cordon on