[Solved] Need help with forward spawns

Dr_Cranberry

L1: Registered
Mar 20, 2019
21
0
I'm trying to make Forward Spawns for my 5 cp map thats pretty big and annoying to walk back when points get capped. But everytime i've seen wasn't very helpful considering I started mapping 3 days ago and it's like an alien language to me. I tried figuring it out myself and this is what I have so far.

e204652652c8847fbcd1edec1bc4c8b0.png


This is on my mid control point trigger, where Team1 is Blu and Team2 is Red. But when I cap, it doesn't really work so i'm doing something wrong, I just don't know what i'm doing, and my map is kind of at a standstill until I can figure this out right now.
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
In your info_player_teamspawns, did you fill in the "Associated Control Point" field? You need to also create an output telling your info_player_teamspawns to Enable/Disable. It only looks like you fired outputs to the respawn rooms, not the actual spawnpoints themselves.

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By the way, welcome to the world's best mapping community!
 

Dr_Cranberry

L1: Registered
Mar 20, 2019
21
0
So, am I supposed to do the input/outputs on the trigger itself, the prop, or the question mark prop over the CP?
6d9bb428a1e7773ea01342d10e0f0eed.png


This is what my info_player_teamspawn looks like.
3beb5fe9342629d8c359ed41904711fa.png


Along side the Outputs connected to them, but I still spawn in the original spawnroom when I cap the point!
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
So, am I supposed to do the input/outputs on the trigger itself, the prop, or the question mark prop over the CP?
6d9bb428a1e7773ea01342d10e0f0eed.png


This is what my info_player_teamspawn looks like.
3beb5fe9342629d8c359ed41904711fa.png


Along side the Outputs connected to them, but I still spawn in the original spawnroom when I cap the point!
It should be the trigger_capture_point that fires the outputs.



The Associated Control Point field should be pointing towards the first CP of red for your first spawn. Your mid spawn should have the associated control point be cp_mid, and the blu spawn should have it be blu’s first.

Try changing the spawn mode to triggered and see what happens.
 

Dr_Cranberry

L1: Registered
Mar 20, 2019
21
0
This still isn't working, I know i'm doing something wrong, but I honestly have no clue. I even tried changing the teams around, but still to no effect. Just to test if the spawn is working, I set it to start not disabled. But when it starts disabled it never spawns me there, even when my outputs are on the trigger itself, and everything is set up perfectly. This is one of those things where if I get it, I can do it again, but it's pretty frustrating to not know why exactly it's causing me to not spawn. Could it be something with my outputs? Because I feel like, even if it was reading my outputs, it would at least disable my ability to spawn at all.
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
Before we proceed any further, have you looked at the ABS gametype library? If you haven’t, you can find it in your mapsrc folder and just open the file in hammer. That has fully working 5cp game logic in it which you can just copy over to your map, and you won’t need to worry about other game logic.
 

freedom

L3: Member
Jan 14, 2017
141
68
Before we proceed any further, have you looked at the ABS gametype library? If you haven’t, you can find it in your mapsrc folder and just open the file in hammer. That has fully working 5cp game logic in it which you can just copy over to your map, and you won’t need to worry about other game logic.
Yes, but before using that you should know how to make it in the first place. It would suck to copy that in, not know an issue when it comes, then having to re-copy instead of easily fixing it.
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
Yes, but before using that you should know how to make it in the first place. It would suck to copy that in, not know an issue when it comes, then having to re-copy instead of easily fixing it.
True, I just know that the info_player_teamspawns works 100% in it, and that would be the easiest solution to the problem currently.
 

Dr_Cranberry

L1: Registered
Mar 20, 2019
21
0
Yeah, I am currently using the ABS capture point stuff for 5cp. Though I understand (somewhat) how to put together a 5cp gamemode myself. But with your suggestion, are the info_player_teamspawns working by default in that area? I noticed like 3 different teamspawns for each point and was wondering if those could be used if im using the exact same 5cp setup.
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
Yes, those are used in the same setup. In the properties window of the info_player_teamspawn, it should saw which team and which control point it is for. Try replacing your current info_player_teamspawns with the ones from the gametype library and see whether that fixes it.
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
No problem at all! Just remember to refer back to the libraries given in ABS if you have map logic or props glitching.