How can I make a hovering func_movelinear?

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Leonin

L1: Registered
Mar 2, 2019
6
0
what i mean is how would you make a func_movelinear that starts at the bottom, goes (for example 300 hammer units) higher in a straight line, stays for a second or two, then ends up at the coordinates where it started?
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
So you want a func_movelinear to raise up 300hu, stay there for a moment, then drop back down again.

Set the Move Direction to '0 90 0' and the move distance to 300.

On the Output tap, give it the following:
Code:
My Output   | Target Entity | Target Input | Parameter | Delay
OnFullyOpen | !self         | Close        | <none>    | 2.00
All you will need to do is send the func_movelinear an 'Open' input and it will raise up.
 

Leonin

L1: Registered
Mar 2, 2019
6
0
So you want a func_movelinear to raise up 300hu, stay there for a moment, then drop back down again.

Set the Move Direction to '0 90 0' and the move distance to 300.

On the Output tap, give it the following:
Code:
My Output   | Target Entity | Target Input | Parameter | Delay
OnFullyOpen | !self         | Close        | <none>    | 2.00
All you will need to do is send the func_movelinear an 'Open' input and it will raise up.
thanks for the advice!