Chiselled

CP Chiselled a14

Asd417

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Mar 20, 2016
1,451
1,031
Chiselled - 5cp where both teams fight to obtain the other team's Saxton

Saxton Hale ordered a statue of himself to both teams.

A 5cp map for competitive scene. Features unique point designs.
 

Asd417

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Mar 20, 2016
1,451
1,031
Based on the feedbacks @lucrative provided, this map has gone through several changes

-Demos can no longer stickyjump from last to mid
-Removed gates under the mid lobby
-Reworked the sidearea of the mid
-Second point has a small highground for attackers when pushing into the point house

-Last point is now scaled up
-Fixed a lot of areas where splash damages are negated

-Added Callout

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Asd417

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Mar 20, 2016
1,451
1,031
Increased ammo size in house to medium
Reduced the size of the cave
Increased the health in Yard to medium(area between second point and last)
Increased the ammo in Yard to medium(area between second point and last)
Fixed several clipping issues
Added areaportal

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WhoWee!

L?: Creator of Ideas, Not Projects
Jan 12, 2018
84
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is this a 3 stage? Also I really like it, I'll give it a download...
 

Asd417

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Mar 20, 2016
1,451
1,031
Soldiers will now take less damage when rolling out from second to mid.
Rollout is now more stable and soldiers will not get caught in random geometry.
Added dropdown that connects the Z room with Cave. This should allow easier counter against enemy snipers in Cave.
Added signs.
Added nobuild on roofs.
Clipped more areas that may cause edgebug.

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Asd417

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Mar 20, 2016
1,451
1,031
Removed ramp from scaffold
Moved the staircase connecting from lobby between second and last
Moved the control point and the surrounding geometry of second points
Moved last spawn for both teams away from the last control point
removed part of roof near last spawn point
Reduced the height of the last control point
Removed small hole behind the cover at last point

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Asd417

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Mar 20, 2016
1,451
1,031
Fixed map name
Added walls between second and mid to allow soldiers to high obmb
Added fence to block extremely long sniper sightline
Attempted to fix displacement ramp bug. I was not able to recreate the bug myself so I will have to assume that smoothing the ground fixed it

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