I'm trying to use 'models/props_urban/urban_shredder.mdl' in my map, but for some reason they don't render and I can't figure out why.
I have checked the following:
EDIT: The props properties:
I have checked the following:
- That they are the right prop type. It is a dynamic prop only and I have been using a prop_dynamic entity.
- The prop receives no inputs to 'kill' or 'disable' it. The prop is meant to start disabled and get Enabled on an input which I have tried re-firing in game via ent_fire.
- I have also tried compiling the map with the props Enabled by default.
- For somewhat obvious reasons, there is a trigger_hurt brush covering the props. I have checked that it is not doing any damage to anything other than players to that the prop isn't being killed by that. I've even given the prop a filter so it's only damaged by melee weapons.
- I even moved the trigger_hurt brush away from the props so they were no longer in contact.
- Checked the render distance. As I didn't know the name of the prop in advance, I opened up the decompiled mvm_mannhatten and copied the prop from there. I noticed it had it's 'End Fade Distance/Pixels' value set to '-1', where if you place a blank prop_dynamic it has this field blank, so I tried removing the '-1' from the field.
- I've checked my compile log to see if the map isn't being updated between renders do to some small error, but there isn't any. Hammer is successfully compiling the map each time.
EDIT: The props properties:
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