- Feb 14, 2008
- 80
- 15
Right, so after a long lapse, I'm back to working on a map, and I've found a couple of perplexing bugs that I was wondering if you wonderful folks could help with.
First of all, I'm having an issue where, every so often, a door will stick open, seemingly for no reason. You run through it, and it opens normally, then stays open until you enter and leave the trigger again. It's pretty sporadic but seems to happen once or twice almost every time I run through my map in game to test it, and any door seems to be able to have the glitch. I've looked at the door-related threads and tutorials on this site and I'm pretty sure I'm doing my doors and triggers the recommended way, so I'm stumped.
Second, and also door related... I've got a wall that slides open when a certain point is captured, and my idea was that until it opened it wouldn't be obvious that it was actually a doorway, so I've got it flush with the rest of the wall and with a matching texture. That part is all fine and good and works well. The issue is that, when it's shut, even though it's flush in Hammer and LOOKS flush in the game, if you run along the wall, you'll snag on it when you move from the func_door brush to the world brush. You will not snag on it going the other direction. So it's acting like the door brush is just a smidge further back than the wall. No matter how I move or resize the brushes, I get the same glitch. I can easily just change the setup a bit to make the door actually set in a bit, so it's really more a matter of understanding what the heck is going on. Is this a normal glitch and I've just never noticed it because you normally don't have the two brushes flush like that?
By the way, thanks so much for all the great help and information on this website. Even though I've yet to actually FINISH a TF2 map, I hope to get my current project done before much longer, and I'll owe a lot to you guys if and when that happens. Although, after you see it you may not want to take any credit for it
First of all, I'm having an issue where, every so often, a door will stick open, seemingly for no reason. You run through it, and it opens normally, then stays open until you enter and leave the trigger again. It's pretty sporadic but seems to happen once or twice almost every time I run through my map in game to test it, and any door seems to be able to have the glitch. I've looked at the door-related threads and tutorials on this site and I'm pretty sure I'm doing my doors and triggers the recommended way, so I'm stumped.
Second, and also door related... I've got a wall that slides open when a certain point is captured, and my idea was that until it opened it wouldn't be obvious that it was actually a doorway, so I've got it flush with the rest of the wall and with a matching texture. That part is all fine and good and works well. The issue is that, when it's shut, even though it's flush in Hammer and LOOKS flush in the game, if you run along the wall, you'll snag on it when you move from the func_door brush to the world brush. You will not snag on it going the other direction. So it's acting like the door brush is just a smidge further back than the wall. No matter how I move or resize the brushes, I get the same glitch. I can easily just change the setup a bit to make the door actually set in a bit, so it's really more a matter of understanding what the heck is going on. Is this a normal glitch and I've just never noticed it because you normally don't have the two brushes flush like that?
By the way, thanks so much for all the great help and information on this website. Even though I've yet to actually FINISH a TF2 map, I hope to get my current project done before much longer, and I'll owe a lot to you guys if and when that happens. Although, after you see it you may not want to take any credit for it