Is there a way to disable decals for a map?

DrGains

L1: Registered
Dec 2, 2014
27
1
Im making a map that uses seamless teleports, and decals kind of destroy the whole ''feel'' of the map. Is there a way to disable decals at either map-level or within vtf/vmt files? (mainly looking at explosion/bullet decals). The map already has had a few brushes turned into props to prevent hitting limits. Turning everything into some sort of entity brush/displacement and adding invisible brushes underneath isnt really an option.
 
Last edited:

DrGains

L1: Registered
Dec 2, 2014
27
1
This didnt work for me. I currently have:
Code:
"LightmappedGeneric"
{
    "$basetexture" "bbiniate/plasterbb3n"
    "$nodecal" "1"
    $color  "{0 255 255}"
}