cp_mist

CP cp_mist rc1e-compressed

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
Mist is looking fly these days. Here's some feedback

20190227211056_1.jpg

-Doors open into boxes
-the intake fan boxes look too much like a PC parts box and doesn't fit TF2 well

20190227211210_1.jpg

-What is the point of this exit? You can only get up here by explosive jumping. Just seems kinda...pointless

20190227211231_1.jpg

-The brick in the middle of this metal texture is nonsensical

20190227211309_1.jpg

-It's weird to have this break on the ramp but only on the top

20190227211401_1.jpg

-I feel like the dirt should be raised here to make it easy to get up to that platform
-Double Doors don't work that way. There aren't 2 door frames...

20190227211428_1.jpg

-This drain grate makes no sense being out here since it's not connected to anything and there's not really anywhere for the drain to go

20190227211723_1.jpg

-This area feels kinda empty. honestly a lot of areas kinda feel like that but especially here

20190227211738_1.jpg

-odd cutoff for this stain overlay

20190227211459_1.jpg

-had no idea this was a door. Maybe put one of those rectangle signs above it and/or put a window in it

20190227211514_1.jpg

-This is a comical amount of intakes

20190227211600_1.jpg

-It's really odd how I can get up here on top of second but can't get ontop of the square building even though it's just about the same height

20190227211758_1.jpg

-This metal slanted wall is just weird

20190227211925_1.jpg

-both of these doors look the same but only one opens

20190227212009_1.jpg

-Something's weird about the clipping on these stairs. The stairs seem fine but the trims on the sides seem to be too steep causing me to sometimes get caught on them

20190227212113_1.jpg

-This brick texture is kinda ugly and doesn't match the mostly clean look of the rest of the map

20190227212225_1.jpg

-This crack looks very unnatural

20190227212324_1.jpg

-Just walked through this door after respawning. I get that forward spawns in 5cp don't let you reenter them but it's weird for it to have a respawnroomvisualizer on it since that usually means it's for the other team

20190227212444_1.jpg

-Plants goring outta metal

20190227212630_1.jpg

-the inside grate here just looks weird

That's all for now.
 

hutty

aa
Mar 30, 2014
538
444
thanks for the feeedback

some of these are oversights (the plants in the grate, that spot used to have terrain), the respawn visualizer is a bug I'm aware of but have no idea why its happening
 

hutty

aa
Mar 30, 2014
538
444
Changelog (since B6):
- Reworked the Jungle area,
-- Left entrance moved right a bit
-- The flank room has been made a bit smaller.
- Fixed many visual and clipping bugs
- Added ammo to mid
- Boosted environment lighting
- New detailing in last/2nd lobaby

Read the rest of this update entry...
 

hutty

aa
Mar 30, 2014
538
444
- Fixed a clipping error that allowed players to escape the map
- Fixed a couple perch spots
- Fixed z-fighting when the red launchdoor is open
- Fixed a blue-skinned prop on red side in the mid forward spawn

thanks to pumpko for finding the issues

Read the rest of this update entry...
 

hutty

aa
Mar 30, 2014
538
444
I've fixed some issues that were reported and updated to map to name rc1e.

Changelog:
- The small building near B that has playerclip going to the skybox is now visually taller (see screenshot). The clip bounds haven't changed.

- Fixed a bunch of unintended perches.

- The medium ammo pack on the red side of mid now has a patch.

- Fixed the floating plant at B

- Fixed some brush issues on the A-B shack

- Removed some props that could be used to hide stickies in high-traffic areas.

Read the rest of this update entry...
 

hutty

aa
Mar 30, 2014
538
444
Maybe, I never really left, I just moved on to non TF2 map things.
cp_mist was picked up by an upcoming competitive event, most of these fixes are from their feedback.