WiP in WiP, post your screenshots!

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
Hey, I'm trying to make a spytech-themed A/D map (not gonna be a huge project, just something to keep me occupied while i fine-tune koth_steamroll) and I can't find a good ceiling texture to use. Should I just use the floor_tile texture or is there a good one that I can use? Thanks.
Look at Junction and see what it uses.
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
So this thread just hit 2 million views.

Congrats to all who posted and viewed this then!

Also anyone else happen to notice that this page I posted on is 1972 (the year that MVM takes place in)?
 
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tomcat

L1: Registered
Jan 21, 2019
42
3
Look at Junction and see what it uses.

Oh, thanks. I forgot about the decompiled list of Valve maps. Checked it out, it's just the computerwall texture without the stripe most of the time.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
Also anyone else happen to notice that this page I posted on is 1972 (the year that MVM takes place in)?
For me it's page 395. I was actually going to do a similar "Congrats on 400 pages" when we finally reached it.
 

Maid

Bimbo Succubus Lesbian
aa
Sep 29, 2018
246
553
More progress on Snowthistle detailing! Still havent started on 3D skybox and need to pretty up the rock walls, but otherwise stuff is going well!

oXz4B2k.jpg

xI6LXOJ.jpg

9NsVivf.jpg

pmdkl30.jpg

vT3DjUN.jpg

kgLjZsK.jpg

yJc3XHF.jpg
 

Narpas

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Got bored and decided to make a koth point in the construction theme
upload_2019-2-18_2-11-59.png

There's a little route underneath the point you can't see, and I'm planning to have the point accessible from moving platforms supported by cranes and a little side path
 
Oct 6, 2008
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Oct 6, 2008
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Starting to work on the game logic and some detailing. I now have a new teleportation spawn room system to use which frees me up in not having to incorporate actual spawn rooms into the map and I can really vary the exit locations which will stop spawn camping - the four boxes in the picture below is one set of exits. Hopefully I will have the alpha out for you in the next couple of days. :)
8CE68DE6DD35711037EAC777777C8E0DCC33F811


As above and below - I'm concerned about sight lines - any thoughts on what obstacles to put in?

39FA9600E1AB627106E32CB640B305CB5C9A847B
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
KtLFWeZ.jpg


We'll see if I get this map done on time...
(it's tug-o-war btw)
 

G.bo

L4: Comfortable Member
Sep 24, 2017
175
193
Got bored and decided to make a koth point in the construction theme
upload_2019-2-18_2-11-59.png

There's a little route underneath the point you can't see, and I'm planning to have the point accessible from moving platforms supported by cranes and a little side path

I like how it looks. I'm not sure how it will play out, but I believe it will work out well.
 

FunkEdge

L3: Member
Jan 14, 2017
143
59
20190223053119_1.jpg


Can anyone give any links to Displacement tutorials? Because i always find them hard to deal with.
 

nesman

master of fast travel
aa
Jun 27, 2016
1,290
1,175

FunkEdge

L3: Member
Jan 14, 2017
143
59
Might be too bright but looking good...

BTW, any tips on how to get rid of lighting errors such as full textures being black?
20190225194324_1.jpg