- Nov 11, 2008
- 31
- 2
Need help with this leak. I completely redesigned the level and there have been about 5 or 6 leaks that I have had to fix. I have fixed all of them, except this last leak.
Here's the log:
The hurt entity is actually not leaking, I guess its attached to the red pointfile somehow... except the pointfile is pointing to nothing, as is just sitting outside of the level. I attached a picture to show you guys...
Thanks for your help
Here's the log:
** Executing...
** Command: "c:\program files\steam\steamapps\monkeyonstrike\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\monkeyonstrike\team fortress 2\tf" "C:\Program Files\Steam\steamapps\monkeyonstrike\sourcesdk_content\tf\mapsrc\elorantemple2dec31experiment"
Valve Software - vbsp.exe (Mar 11 2008)
4 threads
materialPath: c:\program files\steam\steamapps\monkeyonstrike\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\monkeyonstrike\sourcesdk_content\tf\mapsrc\elorantemple2dec31experiment.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_hurt (516.00 133.21 -1576.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3840.0 3072.0 2274.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3168.0 841.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_granary_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_granary_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_granary_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_granary_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (118273 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 107 texinfos to 83
Reduced 16 texdatas to 15 (344 bytes to 321)
Writing C:\Program Files\Steam\steamapps\monkeyonstrike\sourcesdk_content\tf\mapsrc\elorantemple2dec31experiment.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\monkeyonstrike\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\monkeyonstrike\team fortress 2\tf" "C:\Program Files\Steam\steamapps\monkeyonstrike\sourcesdk_content\tf\mapsrc\elorantemple2dec31experiment"
Valve Software - vvis.exe (Mar 11 2008)
4 threads
reading c:\program files\steam\steamapps\monkeyonstrike\sourcesdk_content\tf\mapsrc\elorantemple2dec31experiment.bsp
reading c:\program files\steam\steamapps\monkeyonstrike\sourcesdk_content\tf\mapsrc\elorantemple2dec31experiment.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\monkeyonstrike\sourcesdk_content\tf\mapsrc\elorantemple2dec31experiment.prt
** Executing...
** Command: "c:\program files\steam\steamapps\monkeyonstrike\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\monkeyonstrike\team fortress 2\tf" "C:\Program Files\Steam\steamapps\monkeyonstrike\sourcesdk_content\tf\mapsrc\elorantemple2dec31experiment"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\monkeyonstrike\sourcesdk_content\tf\mapsrc\elorantemple2dec31experiment.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.94 seconds)
4988 faces
5 degenerate faces
2629683 square feet [378674432.00 square inches]
8 Displacements
87938 Square Feet [12663199.00 Square Inches]
119 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (135)
Build Patch/Sample Hash Table(s).....Done<0.1105 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (101)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 250/8192 3000/98304 ( 3.1%)
brushsides 2578/65536 20624/524288 ( 3.9%)
planes 3498/65536 69960/1310720 ( 5.3%)
vertexes 8157/65536 97884/786432 (12.4%)
nodes 3420/65536 109440/2097152 ( 5.2%)
texinfos 83/12288 5976/884736 ( 0.7%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 8/0 1408/0 ( 0.0%)
disp_verts 648/0 12960/0 ( 0.0%)
disp_tris 1024/0 2048/0 ( 0.0%)
disp_lmsamples 61824/0 61824/0 ( 0.0%)
faces 4988/65536 279328/3670016 ( 7.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1196/65536 66976/3670016 ( 1.8%)
leaves 3426/65536 109632/2097152 ( 5.2%)
leaffaces 5919/65536 11838/131072 ( 9.0%)
leafbrushes 1781/65536 3562/131072 ( 2.7%)
areas 4/256 32/2048 ( 1.6%)
surfedges 29396/512000 117584/2048000 ( 5.7%)
edges 15569/256000 62276/1024000 ( 6.1%)
LDR worldlights 119/8192 10472/720896 ( 1.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 584/32768 5840/327680 ( 1.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8148/65536 16296/131072 (12.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 14965884/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 31550/393216 ( 8.0%)
LDR ambient table 3426/65536 13704/262144 ( 5.2%)
HDR ambient table 3426/65536 13704/262144 ( 5.2%)
LDR leaf ambient 23485/65536 657580/1835008 (35.8%)
HDR leaf ambient 3426/65536 95928/1835008 ( 5.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6730 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 118273/4194304 ( 2.8%)
physics terrain [variable] 2484/1048576 ( 0.2%)
Level flags = 0
Total triangle count: 14273
Writing c:\program files\steam\steamapps\monkeyonstrike\sourcesdk_content\tf\mapsrc\elorantemple2dec31experiment.bsp
4 minutes, 8 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\monkeyonstrike\sourcesdk_content\tf\mapsrc\elorantemple2dec31experiment.bsp" "c:\program files\steam\steamapps\monkeyonstrike\team fortress 2\tf\maps\elorantemple2dec31experiment.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\monkeyonstrike\team fortress 2\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\monkeyonstrike\team fortress 2\tf" +map "elorantemple2dec31experiment"
The hurt entity is actually not leaking, I guess its attached to the red pointfile somehow... except the pointfile is pointing to nothing, as is just sitting outside of the level. I attached a picture to show you guys...
Thanks for your help