cp_coastalzone

CP cp_coastalzone A8

DragonX

L1: Registered
Sep 9, 2017
41
3
cp_coastalmall - likeSM

this will be the main map that i will work on the most
im not good at mapping or even experience it
so... it will be bad

there will be full of glitches :)
like flying cars



il update it when il go fix it when i got TIME

pls dont hate

this is not symmetrical map :)))
 

That1Yoshi

L2: Junior Member
Apr 29, 2018
53
9
I have not played this map so take what I say with a grain of salt.
It looks very open and flat with odd cover and thick walls, some brushes don't seem to fit together correctly as well as the spawns having a weird drop. Otherwise I think the theme and what not is good as well as the small details (just remember to fityour textures by alt rightclicking on another face (I recommend you look up a tutorial since I'm bad at explaining)).
I'd love to see how you improve on this map!
(Also how did you get that capture point to look like that?)
 

DragonX

L1: Registered
Sep 9, 2017
41
3
I have not played this map so take what I say with a grain of salt.
It looks very open and flat with odd cover and thick walls, some brushes don't seem to fit together correctly as well as the spawns having a weird drop. Otherwise I think the theme and what not is good as well as the small details (just remember to fityour textures by alt rightclicking on another face (I recommend you look up a tutorial since I'm bad at explaining)).
I'd love to see how you improve on this map!
(Also how did you get that capture point to look like that?)
i will send an update maybe next week

heres the capture point mod https://gamebanana.com/skins/164440
 

DragonX

L1: Registered
Sep 9, 2017
41
3
-i added detail in out of boundary zones

-i fixed the flying cars

-fixed blue spawn drop

-revamp the mall

-make building look more building-like



the next update will be next week when il fix clipping and blue spawn's 2nd door

Read the rest of this update entry...
 

DragonX

L1: Registered
Sep 9, 2017
41
3
yes a new update that i made



well.... it can be nice

-clipping fix
-added some trigger_hurt so pyros can be good
-3D Skybox (glitchy) (need help)
-Added Soundscapes
-added new corridors near red spawn
-added info_observer_point

Read the rest of this update entry...
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
If the pictures of the map are up to date, you'll perhaps get a better feel for That1Yoshi's feedback by running your map in one of our map tests (by adding it to our map bot in our Discord server); as a new mapper it's hard to grasp TF2 scale and height variation, which is probably one of the most important things to learn in going between new mapper and great mapper.

The best advice is always to take a look at official maps in the game and compare yours to it (Upward is always my favourite to suggest as it's very open, but uses height advantages to close off areas to a regular scale). See how much longer your sightlines are, see how much the map forces you to move up and down (as opposed to "optional" height variation where the main route across the entire map is flat, but side routes may bump up and down).

Otherwise, I appreciate that you have a basic concept for your map's background story, and that you can show you've tried to make other classes that Sniper useful in a largely open map; granted you were to scale it down some to fix inevitable sniper issues. :)
 

DragonX

L1: Registered
Sep 9, 2017
41
3
-Added 3D Skybox that I dont know why not showing up
-Added Blockades in the new flank route
-Updated Lighting
-Some Tweaks for Gameplay
-Middle Point Overhaul 2

Will do:
-fog , correct 3d skybox and more gameplay wise routes near both teams spawn. and will fix lighting issue in a room
-expect slow updates cause life things

Read the rest of this update entry...
 

DragonX

L1: Registered
Sep 9, 2017
41
3
i finished making fog 3d skybox and lighting glitches but il upload update with part 3 so see ya!
 

DragonX

L1: Registered
Sep 9, 2017
41
3
so i have experimented on fog
and fixxed some lighting issues
and added 3D skybox (fixed) back
now it has new barricades in blu final point and the route to go there
blocked an OP sniper spot
lowered the high walls
and others
hopefully this can be well

Read the rest of this update entry...