Sudden Death Area

FlashDash

L1: Registered
Oct 31, 2018
13
0
Im currently making a map, and i have a separate area for when Sudden Death happens after the map timer runs out. Problem is, i have no idea how to make it so that i can spawn there specifically for Sudden Death. What brush entity should I use, and what outputs should i put in to spawn there?

EDIT: Ok, it should be an spawn entity, i know that much. How can i trigger it only when sudden death turns on.
 
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FlashDash

L1: Registered
Oct 31, 2018
13
0
The area is separate from the map. There is no way to get there. I want to be able to spawn there, but only when Sudden Death begins. I know this is possible as a map i forget the name of did this very thing. Now, is there a way to have a spawn entity that ONLY turns on during sudden death. The answer i got was nice, but it does not seem to explain it turning on when sudden death is triggered.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
The area is separate from the map. There is no way to get there. I want to be able to spawn there, but only when Sudden Death begins. I know this is possible as a map i forget the name of did this very thing. Now, is there a way to have a spawn entity that ONLY turns on during sudden death. The answer i got was nice, but it does not seem to explain it turning on when sudden death is triggered.
As sudden death is when the map's timer runs out and no team has achieved the goal, you can simply do 'OnTimer' outputs for it all, from the round timer entity
 

FlashDash

L1: Registered
Oct 31, 2018
13
0
Thank you. First answer that actually makes sense. Ill try it when im on my computer next (asking this from an iPad).