Klondike

CP Klondike B6

Ananas

L1: Registered
May 5, 2015
17
0
Various changes to a2 include, but not limited to:
-re-desing of mid and second point and the choke to mid
-added new route from mid to second on one of the flanks
-added new entrance to last
-various other changes and fixes
20180104042659_1.jpg

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Ananas

L1: Registered
May 5, 2015
17
0
Updates I felt were necessary from:
-Changed right (from defender pow) spawn door on last point to be at a 90 degree angle to the side
-Made multiple chokes higher
-Removed clutter from mid
-Lowered a highground on 2nd
-Bugfixes

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Ananas

L1: Registered
May 5, 2015
17
0
Massive changes mostly thanks to the feedback from Lucrative.

-Made both mid and last less wide
-simplified lobby areas
-redesign of middle entrances
-battlements on middle pulled away from point
-valley moved and opened up for jumps to second
-changed right most (from defender perspective) entrance to last
-changed one of the routes in last lobby
-removed tunnel going under 2nd
-moved shutter and one of entrances to last to be closer to point
-added highground to last
-improved health and ammo positions
-improved clipping on multiple surfaces

...and a lot of other things

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Ananas

L1: Registered
May 5, 2015
17
0
Again, big thanks to Lucrative for getting some 6v6 tests done and gathering feedback.

New with A5:
-moved last point
-raised middle point
-moved shack on mid and made an alley area behind it
-removed shack on 2nd
-simplified last point geometry
-added a new door from last to second
-added more cover around map
-moved forward spawn on mid
-bugfixes

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Ananas

L1: Registered
May 5, 2015
17
0
On this version, a little detail, improvements (hopefully) on the map gameplay wise and a few sniper sightlines blocked on mid.

Changes:
-adjusted spawns to make rollouts better
-added antenna tower on mid above point
-made ramps going to middle point wider
-made it so that all classes can get on top of the shacks on mid
-added a rock onto the valley in mid to enable jumping to point
-replaced vents on middle with bigger cover
-moved all of last back and widened last lobby
-lowered last point and added cover to it
-moved left most (from defender perspective) entrance from second to last lobby
-reworked flank going into mid lobby
-added new door coming from mid lobby to second
-made balcony rooms on mid wider
-added (some) detailing
-fixed shutter doors
-fixed clipping issues

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Ananas

L1: Registered
May 5, 2015
17
0
In this version:
-removed a hallway leading from last lobby to second
-adjusted right flank going into mid
-added shutter on main door going into last
-adjusted shutters
-made under entrance to last go deeper in last
-adjusted heights in last-lobby
-fixed clipping issues
-other adjustments

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Ananas

L1: Registered
May 5, 2015
17
0
Fast update with fast fixes to some issues that I came across
-fixed multiple unintended edges you could stand on
-improved clipping around valley area
-fixed some of the pick up decals not showing up
-tweaked some lights
-added sun

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Ananas

L1: Registered
May 5, 2015
17
0
-changed position of health and ammo pack in valley around, changed the medium health pack into a small one
-added some more detailing
-added 3d skybox
-adjusted lighting
-made the tower on mid spit out some electricity when mid is capped

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Ananas

L1: Registered
May 5, 2015
17
0
Coming in with b4:

-changed lobby design to prevent backcapping and enable for more classes to be effective
-added a barrier to go over valley to block people from doing ahigh jump through it. Both ends of the valley are still open to enable bombing out of them
-redid a lot of the lighting
-more detailing

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Ananas

L1: Registered
May 5, 2015
17
0
After taking some time off I decided to return working on this map for now.

Firstly, let's make this look a bit less miserable.

-Changed skybox and adjusted lightning
-(Hopefully) a major optimization change around the mid-second area
-Changed the ramp desing in the house flank
-Changed geometry in lobby
-Added a crate in house to remove a sightline
-Detailing

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Ananas

L1: Registered
May 5, 2015
17
0
Coming back to this project after some time again.

Changes:
-Redesigned most of house and it's exits to mid
-Redesigned valley exit to mid to reduce sightlines
-Added catwalks on mid
-Changed the design of the tower on mid for a different one, making the accessible highground area slightly smaller
-Cliff on second has been made wider which makes choke slightly narrower
-Mid has been slightly shrunk in width with shacks moving a bit closer to point
-Barrier going over valley has been made smaller leaving more space to jump underneath
-Changed positions of health and ammo all around the map
-Added window to last spawnroom
-Detailing
-Numerous other changes
20210216202455_1.jpg


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