Custom func_croc

Fewer

L1: Registered
Jan 14, 2018
33
2
Hey

I'm trying to make a varient of the func_croc entity using a trigger and a seperate model, and there are three things I need to know
1) Is it possible for a trigger to detect a player's location,
2) Can the trigger call in an instance of a prop to appear at that location and
3) Can you even have 'instances' of a prop? As in you only have 1 prop on the map but you're able to create duplicates of it and cull them again mid game?

Thanks
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
It is possible to create "instances" of any set of objects using point_template (optionally with env_entity_maker). AFAIK it is not possible to use this to create the prop at the player's position.

If I were doing this, my best bet would be to try and identify the name of the model used by entity_croc (the crocodiles that spawn when a player dies to func_croc) and try to override that model in the map's custom files.
 

Fewer

L1: Registered
Jan 14, 2018
33
2
If I were doing this, my best bet would be to try and identify the name of the model used by entity_croc (the crocodiles that spawn when a player dies to func_croc) and try to override that model in the map's custom files.

Thanks for the suggestion, do you know of any good tutorials/forum posts that could help me get started with creating or editing custom map files? I'm very new to this and have no idea where to even begin.
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
You can tell an env_entity_maker to spawn a template at another entity's location, that includes players.