Why my compiled map has always mat_fullbright 1?

Memtsin

L2: Junior Member
Oct 8, 2017
50
17
I was compiling it over and over it, it's still have this damn thing, and most important, there was no leaks! What is this?
 

MaartenS11

L2: Junior Member
Dec 19, 2015
63
16
First of all, make sure your map has a light_environment(https://developer.valvesoftware.com/wiki/Light_environment). Also, "mat_fullbright 0" is fullbright disabled, its just a command. I think you are trying to tell us your map is fullbright but I'm not 100% sure. If you have a light_environment in your map you can turn on fullbright using mat_fullbright 1, if you want to turn off fullbright just use the command mat_fullbright 0.
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
Note that mat_fullbright stays enabled between map loads and will never reset itself until you change it through console, join a server with mat_fullbright 0, or restart the game.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
You don't *need* a light_environment specifically, any old light entity (light, light_spot, etc) will work- basically you need just anything that emits light.

If you tried using mat_fullbright 0, checked that you have a light entity in your map, and have VRAD enabled in compile settings, and your map is still fullbright, then try posting your compile log here.
 

Memtsin

L2: Junior Member
Oct 8, 2017
50
17
then try posting your compile log here.

** Executing...
** Command: "F:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "F:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "F:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_ralsei_owo.vmf"

Valve Software - vbsp.exe (Aug 2 2018)
2 threads
materialPath: F:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading F:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_ralsei_owo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_ralsei_owo.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4 texinfos to 4
Reduced 1 texdatas to 1 (23 bytes to 23)
Writing F:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_ralsei_owo.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

** Executing...
** Command: "F:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "F:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "F:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_ralsei_owo"

Valve Software - vvis.exe (Aug 2 2018)
2 threads
reading f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_ralsei_owo.bsp
reading f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_ralsei_owo.prt
28 portalclusters
45 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 784
Average clusters visible: 28
Building PAS...
Average clusters audible: 28
visdatasize:452 compressed from 448
writing f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_ralsei_owo.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

** Executing...
** Command: "F:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "F:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "F:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_ralsei_owo"

Valve Software - vrad.exe SSE (Jul 18 2018)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_ralsei_owo.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
78 faces
556599 square feet [80150296.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
78 patches before subdivision
78 patches after subdivision
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 4386, max 74
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 54/65536 1080/1310720 ( 0.1%)
vertexes 97/65536 1164/786432 ( 0.1%)
nodes 122/65536 3904/2097152 ( 0.2%)
texinfos 4/12288 288/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 78/65536 4368/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 124/65536 3968/2097152 ( 0.2%)
leaffaces 78/65536 156/131072 ( 0.1%)
leafbrushes 78/65536 156/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 336/512000 1344/2048000 ( 0.1%)
edges 181/256000 724/1024000 ( 0.1%)
LDR worldlights 3/8192 264/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 452/16777216 ( 0.0%)
entdata [variable] 1345/393216 ( 0.3%)
LDR ambient table 124/65536 496/262144 ( 0.2%)
HDR ambient table 124/65536 496/262144 ( 0.2%)
LDR leaf ambient 28/65536 784/1835008 ( 0.0%)
HDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 2281/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 156
Writing f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_ralsei_owo.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
Valve Software - vrad.exe SSE (Jul 18 2018)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_ralsei_owo.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
78 faces
556599 square feet [80150296.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
78 patches before subdivision
78 patches after subdivision
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 4386, max 74
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 54/65536 1080/1310720 ( 0.1%)
vertexes 97/65536 1164/786432 ( 0.1%)
nodes 122/65536 3904/2097152 ( 0.2%)
texinfos 4/12288 288/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 78/65536 4368/3670016 ( 0.1%)
hdr faces 78/65536 4368/3670016 ( 0.1%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 124/65536 3968/2097152 ( 0.2%)
leaffaces 78/65536 156/131072 ( 0.1%)
leafbrushes 78/65536 156/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 336/512000 1344/2048000 ( 0.1%)
edges 181/256000 724/1024000 ( 0.1%)
LDR worldlights 3/8192 264/720896 ( 0.0%)
HDR worldlights 3/8192 264/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 452/16777216 ( 0.0%)
entdata [variable] 1345/393216 ( 0.3%)
LDR ambient table 124/65536 496/262144 ( 0.2%)
HDR ambient table 124/65536 496/262144 ( 0.2%)
LDR leaf ambient 28/65536 784/1835008 ( 0.0%)
HDR leaf ambient 28/65536 784/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 2281/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 156
Writing f:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_ralsei_owo.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "F:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_ralsei_owo.bsp" "F:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\trade_ralsei_owo.bsp"


** Executing...
** Command: "F:\SteamLibrary\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "F:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -windowed -noborder -w 1920 -h 1080 -novid +map "trade_ralsei_owo" -steam